chapman07

Sierra Leone
On FACEIT since 2019 157 matches tracked 20 matches in 30 days
Last updated:

How does chapman07 play?

Rating 1.08 (from 126 matches) K/R 0.76 ADR 78.9 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 126 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 35%+23 pp · Ø 12% better than 98%
K/D 1.11+0.08 · Ø 1.03 better than 78%
Pistol kills per match 2.9
Knife kills 1 in 156 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 2 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 21%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +170
= Stayed the same
K/R at 0.74, Rating at 1.07, ADR at 77.3, Win rate at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −113 ELO
59 matches · 51% win rate
On Dust 2 −41 ELO
47 matches · 40% win rate
Between 18:00 and 24:00 −113 ELO, win rate 32%
On Saturdays −50 ELO, win rate 36%

chapman07 loses the most ELO on Mirage: −113 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Dust 2
  2. Most kills in a match: 46 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
51% better than 52%
0.80 better than 78%
82.0 better than 57%
1.15 better than 84%
58% of 237 duels better than 84%
31% of 26 situations better than 29%
Dust 247
40% better than 14%
0.77 better than 67%
79.9 better than 46%
1.09 better than 70%
57% of 205 duels better than 79%
52% of 31 situations better than 85%
Inferno21
38% better than 11%
0.64 better than 10%
71.8 better than 9%
0.92 better than 11%
55% of 66 duels better than 57%
50% of 6 situations better than 75%
Anubis12
42% -
0.65 -
73.3 -
0.90-
65% of 31 duels -
33% of 3 situations -
Nuke10
20% -
0.72 -
73.2 -
1.02-
52% of 46 duels -
0% of 3 situations -
Cache6
50% -
0.84 -
83.4 -
1.17-
46% of 28 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chapman07 plays

Across 156 matches chapman07 averages K/R 0.76 and ADR 78.9; the rating across the 126 rated matches is 1.08. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 41% headshots. The strongest map is Mirage with a 51% win rate in 59 matches. In 53 of 126 matches the rating was 1.10 or higher (42%), in 43 it was below 0.90. In 77 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 1.17. chapman07 loses the most ELO on Mirage (−113 ELO, win rate 51%). Things go best in match 3 of the day (±0 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate. Improved over the last three months: Headshots +6 pp, ELO +170. Unchanged in recent months: K/R at 0.74, Rating at 1.07, ADR at 77.3, Win rate at 43%. Last 30 days: 20 matches, win rate 45%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.