chankoX

Switzerland
On FACEIT since 2018 180 matches tracked 70 matches in 30 days
ELO ▲ 253
3,053
30-day peak: 3,053
Rank EU ▼ 398 places
#6,622
Switzerland #31 in Switzerland
30 days · prev. #6,224 · best #5,843
Last updated:

How does chankoX play?

Rating 1.28 (from 160 matches) K/R 0.89 ADR 96.1 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 160 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 32% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 6% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Strength
Last one alive

2.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 46%+4 pp · Ø 42% better than 83%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 2.9+1.3 · Ø 1.6 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.30 K/D and so well above the average (1.05).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.30+0.25 · Ø 1.05 better than 94%
Pistol kills per match 4.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.2%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 84%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 95%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 46x 4K, 12 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

0.80 enemies flashed per round and so well above the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.80+0.48 · Ø 0.32 better than 99%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.10, Win rate +7 pp
= Stayed the same
ADR at 95.6, Headshots at 59%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: August 2026 with 1.00. Last 3 months: 0.90 (at the start 0.86). Well above the average (0.75).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
57 matches · 61% win rate
In match 1 of the day −10 ELO
45 matches · 51% win rate
Between 18:00 and 24:00 −58 ELO, win rate 50%
On Wednesdays −30 ELO, win rate 48%

chankoX loses the most ELO on Mirage: −72 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.19 · Mirage
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
61% better than 76%
0.89 better than 92%
96.3 better than 95%
1.27 better than 94%
51% of 270 duels better than 40%
43% of 40 situations better than 63%
Dust 243
56% better than 54%
0.90 better than 94%
96.2 better than 94%
1.30 better than 95%
57% of 146 duels better than 74%
41% of 34 situations better than 55%
Ancient27
56% right on the average
0.95 better than 98%
101.7 better than 98%
1.38 better than 99%
55% of 67 duels better than 65%
41% of 27 situations better than 57%
Inferno24
75% better than 89%
0.87 better than 77%
96.6 better than 85%
1.21 better than 70%
60% of 80 duels better than 68%
45% of 11 situations better than 66%
Anubis11
36% -
0.82 -
84.2 -
1.19-
49% of 43 duels -
40% of 10 situations -
Nuke9
44% -
0.92 -
98.4 -
1.34-
63% of 35 duels -
60% of 10 situations -
Cache7
29% -
0.88 -
91.1 -
1.21-
65% of 26 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chankoX plays

Across 180 matches chankoX averages K/R 0.89 and ADR 96.1; the rating across the 160 rated matches is 1.28. Biggest strength: Rating at 1.28, better than 96% of level 10 · 3,000-3,499 ELO players. Averages 20.0 kills per match with 59% headshots. The strongest map is Inferno with a 75% win rate in 24 matches. In 106 of 160 matches the rating was 1.10 or higher (66%), in 24 it was below 0.90. In 138 matches with detailed stats: 46 4Ks and 12 aces. Best month by rating: August 2026 at 1.46. chankoX loses the most ELO on Mirage (−72 ELO, win rate 61%). Things go best on Inferno (+39 ELO, win rate 75%). From match no. 5 of the day on, things go best: 63% win rate, +26 ELO. Improved over the last three months: K/R +0.04, Rating +0.10, Win rate +7 pp. Unchanged in recent months: ADR at 95.6, Headshots at 59%. Last 30 days: 70 matches, win rate 61%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.