champ-in

Japan
On FACEIT since 2025 62 matches tracked 19 matches in 30 days
ELO
2,128
Peak across recorded matches: 2,128
Rank OCE ▲ 144 places
#855
Japan #11 in Japan
30 days · prev. #999 · best #846
Last updated:

How does champ-in play?

Rating 1.15 K/R 0.80 ADR 84.6 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 249 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 53%+3 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 93%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.00).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 1.19+0.19 · Ø 1.00 better than 91%
Pistol kills per match 2.7
Knife kills 14 in 274 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.9%).

2K rounds 15.2%+2.1 pp · Ø 13.1% better than 89%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 13x 4K, 0 aces in 62 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 49%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 84%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether champ-in is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOct

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −83 ELO
49 matches · 45% win rate
On Inferno −64 ELO
41 matches · 32% win rate
On Fridays −73 ELO, win rate 39%

champ-in loses the most ELO in match 2 of the day: −83 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 2.53 · Ancient
  3. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
53% better than 58%
0.83 better than 86%
88.6 better than 84%
1.19 better than 91%
52% of 333 duels better than 56%
40% of 78 situations better than 57%
Dust 244
59% better than 77%
0.74 right on the average
79.0 better than 42%
1.05 better than 56%
50% of 133 duels better than 45%
35% of 31 situations better than 44%
Inferno41
32% better than 3%
0.74 better than 45%
82.5 better than 53%
1.04 better than 42%
54% of 160 duels right on the average
25% of 20 situations better than 22%
Ancient39
62% better than 81%
0.82 better than 85%
86.9 better than 77%
1.16 better than 88%
62% of 121 duels better than 95%
32% of 19 situations better than 30%
Cache22
50% -
0.83 -
90.2 -
1.18-
53% of 90 duels -
60% of 15 situations -
Nuke14
64% -
0.81 -
81.1 -
1.15-
49% of 67 duels -
63% of 8 situations -
Anubis13
69% -
0.87 -
92.4 -
1.27-
57% of 61 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How champ-in plays

Across 62 matches champ-in averages K/R 0.80, ADR 84.6 and a rating of 1.15. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 43% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 125 of 249 matches the rating was 1.10 or higher (50%), in 64 it was below 0.90. In 62 matches with detailed stats: 13 4Ks and 0 aces. champ-in loses the most ELO in match 2 of the day (−83 ELO, win rate 45%). Things go best on Ancient (+76 ELO, win rate 62%). Last 30 days: 19 matches, win rate 63%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.