chackiy

Russia
On FACEIT since 2019 200 matches tracked 42 matches in 30 days
Last updated:

How does chackiy play?

Rating 0.93 (from 146 matches) K/R 0.69 ADR 77.5 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 46%
Rating spread from 146 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 25% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 48%−3 pp better than 22%

Clutch

Weakness
Last one alive
Clutch 1v1 won 30%−10 pp better than 12%
Clutch 1v2 won 3%−18 pp better than 1%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 11%0 pp level
K/D 0.93−0.11 better than 14%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−1.1 pp better than 20%
Rounds with 3K 3.4%−0.7 pp better than 19%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 19x 4K, 0 aces in 131 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 2.9−1.2 better than 16%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 77.4, Headshots at 48%, ELO at 2,508
▼ Got worse
Rating −0.07, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.69 (at the start 0.70).

Patterns

From the last 200 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −90 ELO
30 matches · 40% wins
On Dust 2 −82 ELO
55 matches · 53% wins
Between 12:00 and 18:00 −170 ELO, win rate 42%
On Saturdays ±0 ELO, win rate 36%

chackiy loses the most ELO in match 2 of the day: −90 ELO, 40% wins

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.12 · Vertigo
  3. Most kills in a match: 44 · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
53% better than 54%
0.70 better than 28%
76.6 better than 27%
0.95 better than 21%
50% of 339 duels better than 40%
33% of 33 situations better than 34%
Dust 255
53% better than 53%
0.67 better than 17%
75.1 better than 20%
0.90 better than 9%
48% of 275 duels better than 31%
37% of 27 situations better than 47%
Ancient35
49% better than 34%
0.75 better than 53%
84.2 better than 63%
0.95 better than 19%
47% of 236 duels better than 24%
26% of 19 situations better than 21%
Anubis28
39% better than 11%
0.70 better than 27%
76.7 better than 26%
1.00 better than 35%
46% of 118 duels better than 17%
53% of 15 situations better than 84%
Cache9
44% -
0.63 -
76.1 -
0.82-
52% of 48 duels -
0% of 1 situations -
Nuke5
20% -
0.57 -
65.3 -
0.75-
62% of 21 duels -
0% of 1 situations -
Inferno3
33% -
0.53 -
66.3 -
0.74-
50% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How chackiy plays

Across 200 matches chackiy averages K/R 0.69 and ADR 77.5; the rating across the 146 rated matches is 0.93. Biggest strength: Rounds with first kill at 12%. That is better than 75% of players on level 10. Most room to improve: Rating at 0.93. That is better than only 11% of players on level 10. On average 15.2 kills per match, 48% of them headshots. The strongest map is Mirage with a 53% win rate in 64 matches. In 39 of 146 matches the rating was 1.10 or higher (27%), in 79 it was below 0.90. In 131 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: August 2026 at 1.01. chackiy loses the most ELO in match 2 of the day (−90 ELO, win rate 40%). Things go best on Mirage (+21 ELO, win rate 53%). Got weaker: Rating −0.07, Win rate −9 pp. Unchanged in recent months: K/R at 0.69, ADR at 77.4, Headshots at 48%, ELO at 2,508. Last 30 days: 42 matches, win rate 52%, ELO balance −97.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.