ch_Emir

DZ
45 matches tracked 24 matches in 30 days
Last updated:

How does ch_Emir play?

Rating 0.96 (from 24 matches) K/R 0.66 ADR 70.1 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 24 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 8% normal 0.90 to 1.09 17% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average. More first kills per match than the level 3 average.
ClutcherEntry
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 91%
Opening duels won 46%−3 pp better than 35%

Clutch

Strength
Last one alive
Clutch 1v1 won 50%+13 pp better than 96%
Clutch 1v2 won 42%+21 pp better than 99%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%+1 pp better than 54%
AWP share of kills 19%+7 pp better than 81%
K/D 0.87−0.08 better than 29%
Pistol kills per match 1.6
Knife kills 8 in 45 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.7%+1.8 pp better than 96%
Rounds with 3K 3.6%0.0 pp level
MVPs per match 1.9−0.2 better than 39%
4Ks and aces 0x 4K, 3 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 29%
Utility damage per round 2.7−1.1 better than 33%
Enemies flashed per round 0.17−0.07 better than 36%
Rounds with a death 76%+2.0 pp better than 30%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
K/R +0.12, ADR +6.4, Headshots +3 pp
= Stayed the same
Win rate at 48%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.59).

Patterns

From the last 45 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.51 · Ancient
  2. Most kills in a match: 33 · Nuke
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 29
56% –
0.68 –
70.3 –
1.09–
43% of 63 duels –
80% of 5 situations –
Mirage8
50% –
0.58 –
63.8 –
0.70–
47% of 36 duels –
50% of 2 situations –
Ancient7
57% –
0.79 –
81.4 –
1.12–
39% of 31 duels –
50% of 4 situations –
Anubis7
43% –
0.59 –
66.8 –
1.04–
37% of 38 duels –
33% of 3 situations –
Nuke7
57% –
0.73 –
73.7 –
1.03–
55% of 44 duels –
40% of 5 situations –
Inferno6
33% –
0.61 –
66.8 –
0.71–
43% of 21 duels –
80% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How ch_Emir plays

Across 45 matches ch_Emir averages K/R 0.66 and ADR 70.1; the rating across the 24 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 50%. That is better than 96% of players on level 3. Most room to improve: Damage per round (ADR) at 70.1. That is better than only 17% of players on level 3. On average 14.0 kills per match, 42% of them headshots. In 8 of 24 matches the rating was 1.10 or higher (33%), in 12 it was below 0.90. In 25 matches with detailed stats: 0 4Ks and 3 aces. Best month by rating: September 2026 at 1.01. Improved over the last three months: K/R +0.12, ADR +6.4, Headshots +3 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 24 matches, win rate 46%, ELO balance −31.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.