chR1s

Poland
On FACEIT since 2014 245 matches tracked 78 matches in 30 days
ELO ▼ 78
2,257
30-day peak: 2,335
Rank EU
#114,180
Poland #6,218 in Poland
Last updated:
Next update possible in 1h 0m

How does chR1s play?

Rating 1.03 (from 202 matches) K/R 0.73 ADR 78.4 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 202 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 2.7
Knife kills 4 in 245 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 23x 4K, 1 ace in 183 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.22, Win rate +5 pp
= Stayed the same
ADR at 77.9, Headshots at 51%
▼ Got worse
K/R −0.04, ELO −130

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.77. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −51 ELO
31 matches · 45% win rate
In match 2 of the day −23 ELO
39 matches · 33% win rate
Between 12:00 and 18:00 +92 ELO, win rate 47%
On Mondays +58 ELO, win rate 47%

chR1s loses the most ELO on Nuke: −51 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Dust 2
  2. Most kills in a match: 48 · Cache
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
48% better than 34%
0.67 better than 18%
72.0 better than 11%
0.97 better than 27%
51% of 140 duels right on the average
39% of 28 situations better than 53%
Ancient40
58% better than 71%
0.79 better than 70%
85.6 better than 69%
1.10 better than 70%
68% of 107 duels better than 98%
41% of 22 situations better than 57%
Anubis37
46% better than 28%
0.68 better than 20%
73.8 better than 14%
0.88 better than 7%
47% of 106 duels better than 27%
53% of 19 situations better than 80%
Dust 235
63% better than 85%
0.72 better than 38%
77.4 better than 32%
1.06 better than 56%
47% of 143 duels better than 27%
47% of 30 situations better than 76%
Nuke31
45% better than 19%
0.74 better than 41%
78.5 better than 30%
1.05 better than 48%
54% of 103 duels better than 57%
32% of 22 situations better than 28%
Inferno26
46% better than 25%
0.74 better than 47%
79.3 better than 34%
1.09 better than 59%
47% of 57 duels better than 19%
58% of 12 situations better than 91%
Cache23
57% -
0.80 -
86.9 -
1.12-
48% of 84 duels -
45% of 11 situations -
Vertigo5
80% -
0.68 -
72.5 -
0.96-
47% of 15 duels -
33% of 3 situations -
Overpass4
50% -
0.80 -
77.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How chR1s plays

Across 245 matches chR1s averages K/R 0.73 and ADR 78.4; the rating across the 202 rated matches is 1.03. Biggest strength: Utility hit rate at 40%, better than 84% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 52% headshots. The strongest map is Dust 2 with a 63% win rate in 35 matches. In 85 of 202 matches the rating was 1.10 or higher (42%), in 67 it was below 0.90. In 183 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. chR1s loses the most ELO on Nuke (−51 ELO, win rate 45%). Things go best in match 4 of the day (+68 ELO, win rate 59%). Match no. 3 of the day goes best: 62% win rate, +22 ELO. Improved over the last three months: Rating +0.22, Win rate +5 pp. Got weaker: K/R −0.04, ELO −130. Unchanged in recent months: ADR at 77.9, Headshots at 51%. Last 30 days: 78 matches, win rate 53%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.