ch1z0phr3n1k

South Korea
166 matches tracked 39 matches in 30 days
ELO ▼ 13
2,711
30-day peak: 2,724
Rank EU
#24,071
South Korea #464 in South Korea
Last updated:

How does ch1z0phr3n1k play?

Rating 1.17 (from 116 matches) K/R 0.84 ADR 91.4 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 116 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.13+0.09 · Ø 1.04 better than 74%
Pistol kills per match 3.4
Knife kills 4 in 166 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.0%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 85%
3K rounds 5.9%+1.9 pp · Ø 4.0% better than 94%
MVPs per match 2.9+0.6 · Ø 2.3 better than 90%
4Ks and aces 27x 4K, 3 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 63%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 42%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.85, ADR at 92.7, Win rate at 49%
▼ Got worse
Rating −0.14, Headshots −8 pp

Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: June 2026 with 1.12. Last 3 months: 0.85 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −18 ELO
60 matches · 40% win rate
On Wednesdays ±0 ELO, win rate 44%

ch1z0phr3n1k loses the most ELO from match 5 of the day: −18 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.31 · Mirage
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
44% better than 18%
0.87 better than 90%
94.4 better than 93%
1.22 better than 90%
55% of 232 duels better than 69%
40% of 25 situations better than 56%
Dust 242
55% better than 61%
0.84 better than 85%
89.2 better than 81%
1.17 better than 83%
53% of 158 duels better than 57%
13% of 16 situations better than 2%
Ancient25
56% better than 60%
0.74 better than 44%
86.0 better than 68%
1.03 better than 45%
58% of 105 duels better than 83%
57% of 7 situations better than 90%
Anubis17
47% better than 29%
0.94 better than 98%
98.5 better than 98%
1.26-
59% of 56 duels better than 83%
29% of 7 situations better than 25%
Nuke12
42% -
0.82 -
86.9 -
1.21-
69% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ch1z0phr3n1k plays

Across 166 matches ch1z0phr3n1k averages K/R 0.84 and ADR 91.4; the rating across the 116 rated matches is 1.17. Biggest strength: 3K rounds at 5.9%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 49% headshots. The strongest map is Ancient with a 56% win rate in 25 matches. In 62 of 116 matches the rating was 1.10 or higher (53%), in 29 it was below 0.90. In 104 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: June 2026 at 1.64. ch1z0phr3n1k loses the most ELO from match 5 of the day (−18 ELO, win rate 40%). Things go best on Ancient (+25 ELO, win rate 56%). Match no. 2 of the day goes best: 65% win rate, +25 ELO. Got weaker: Rating −0.14, Headshots −8 pp. Unchanged in recent months: K/R at 0.85, ADR at 92.7, Win rate at 49%. Last 30 days: 39 matches, win rate 46%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.