ch1z0phr3n1k
Name history of ch1z0phr3n1k
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ch1z0phr3n1k play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).
Compared with 2,333 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 13% of rounds and so well above the average (10%).
Clutch
Average31% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.13 K/D and so slightly above the average (1.04).
Impact
StrengthExactly 3 kills in 5.9% of rounds and so well above the average (4.0%).
Utility and deaths
AverageDied in 75% of rounds and so well above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 1.12. Last 3 months: 0.85 (at the start 0.84). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.64. Last 3 months: 1.16 (at the start 1.30). Well above the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 114.1. Last 3 months: 92.7 (at the start 89.5). Well above the average (80.5).
Share of headshot kills
Best month: May 2026 with 55%. Last 3 months: 46% (at the start 54%). Clearly below the average (51%).
Matches won (win rate)
Best month: June 2026 with 80%. Last 3 months: 49% (at the start 48%). Slightly below the average (51%).
Best month: September 2026 with 2,843.
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 35%.
Patterns
From the last 166 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ch1z0phr3n1k loses the most ELO from match 5 of the day: −18 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.31 · Mirage
- Most kills in a match: 40 · Mirage
Maps in detail
from the last 166 matchesCompared with players on the same level who have at least 15 matches on the map.
How ch1z0phr3n1k plays
Across 166 matches ch1z0phr3n1k averages K/R 0.84 and ADR 91.4; the rating across the 116 rated matches is 1.17. Biggest strength: 3K rounds at 5.9%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 49% headshots. The strongest map is Ancient with a 56% win rate in 25 matches. In 62 of 116 matches the rating was 1.10 or higher (53%), in 29 it was below 0.90. In 104 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: June 2026 at 1.64. ch1z0phr3n1k loses the most ELO from match 5 of the day (−18 ELO, win rate 40%). Things go best on Ancient (+25 ELO, win rate 56%). Match no. 2 of the day goes best: 65% win rate, +25 ELO. Got weaker: Rating −0.14, Headshots −8 pp. Unchanged in recent months: K/R at 0.85, ADR at 92.7, Win rate at 49%. Last 30 days: 39 matches, win rate 46%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.