ch1wis

Niger
On FACEIT since 2020 125 matches tracked
Last updated:

How does ch1wis play?

Rating 0.91 (from 105 matches) K/R 0.67 ADR 74.9 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 105 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 10% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.90−0.13 · Ø 1.03 better than 7%
Pistol kills per match 2.6
Zeus kills2 in 125 matches
Knife kills 1 in 125 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 2%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 2x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.0

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.63 (at the start 0.69). Well below the average (0.74).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
30 matches · 57% win rate
Between 6:00 and 12:00 −60 ELO, win rate 42%
On Sundays ±0 ELO, win rate 40%

ch1wis loses the most ELO on Dust 2: −57 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.85 · Anubis
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
50% better than 42%
0.66 better than 14%
73.4 better than 14%
0.91 better than 12%
46% of 139 duels better than 21%
29% of 35 situations better than 24%
Dust 230
57% better than 69%
0.66 better than 13%
78.7 better than 38%
0.93 better than 15%
47% of 125 duels better than 27%
40% of 10 situations better than 56%
Anubis26
50% better than 40%
0.69 better than 24%
74.7 better than 17%
0.97 better than 26%
58% of 97 duels better than 81%
17% of 12 situations better than 8%
Ancient17
59% better than 74%
0.66 better than 11%
76.3 better than 23%
0.74-
40% of 43 duels better than 5%
0% of 2 situations better than 1%
Inferno10
60% -
0.66 -
69.4 -
0.90-
44% of 55 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ch1wis plays

Across 125 matches ch1wis averages K/R 0.67 and ADR 74.9; the rating across the 105 rated matches is 0.91. Most room to improve: Rating at 0.91, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 52% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 23 of 105 matches the rating was 1.10 or higher (22%), in 53 it was below 0.90. In 32 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 0.97. ch1wis loses the most ELO on Dust 2 (−57 ELO, win rate 57%). Things go best on Anubis (+33 ELO, win rate 50%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, Rating −0.08, ADR −5.0. Unchanged in recent months: Win rate at 54%. Last 30 days: 5 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.