ch1pz666-

Portugal
On FACEIT since 2019 214 matches tracked 43 matches in 30 days
Last updated:

How does ch1pz666- play?

Rating 1.06 K/R 0.77 ADR 80.1 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 214 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.9
Knife kills 2 in 214 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.2%).

2K rounds 15.4%+2.2 pp · Ø 13.2% better than 93%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 28x 4K, 3 aces in 151 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 9%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.06, ADR at 80.7, ELO at 1,829
▼ Got worse
Headshots −5 pp, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.78 (at the start 0.76). Clearly above the average (0.73).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −19 ELO
27 matches · 41% win rate
On Dust 2 −14 ELO
48 matches · 54% win rate
On Wednesdays −27 ELO, win rate 38%

ch1pz666- loses the most ELO on Ancient: −19 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.52 · Dust 2

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
44% better than 27%
0.78 better than 76%
80.2 better than 54%
1.07 better than 71%
51% of 252 duels better than 55%
30% of 20 situations better than 27%
Dust 248
54% better than 62%
0.74 better than 61%
76.6 better than 33%
1.01 right on the average
49% of 232 duels better than 43%
38% of 39 situations right on the average
Anubis38
42% better than 22%
0.79 better than 76%
83.7 better than 66%
1.08 better than 70%
51% of 196 duels right on the average
26% of 19 situations better than 23%
Ancient27
41% better than 18%
0.72 better than 43%
73.4 better than 14%
0.97 better than 32%
48% of 142 duels better than 33%
53% of 19 situations better than 83%
Inferno26
38% better than 9%
0.77 better than 67%
79.3 better than 43%
1.06 better than 57%
55% of 124 duels better than 66%
8% of 12 situations better than 3%
Cache12
33% -
0.83 -
88.1 -
1.12-
52% of 73 duels -
14% of 7 situations -
Nuke11
64% -
0.95 -
93.3 -
1.35-
60% of 45 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ch1pz666- plays

Across 214 matches ch1pz666- averages K/R 0.77, ADR 80.1 and a rating of 1.06. Biggest strength: Headshot rate at 62%, better than 98% of level 9 players. Most room to improve: Utility damage per round at 2.3, better than only 9% of level 9 players. Averages 17.2 kills per match with 62% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 84 of 214 matches the rating was 1.10 or higher (39%), in 78 it was below 0.90. In 151 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. ch1pz666- loses the most ELO on Ancient (−19 ELO, win rate 41%). Things go best in match 2 of the day (+56 ELO, win rate 51%). Match no. 2 of the day goes best: 51% win rate, +56 ELO. Got weaker: Headshots −5 pp, Win rate −13 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.06, ADR at 80.7, ELO at 1,829. Last 30 days: 43 matches, win rate 47%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.