ch-illl
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.10 K/D and so clearly above the average (1.00).
Impact
StrengthExactly 2 kills in 14.8% of rounds and so clearly above the average (13.2%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.77 (at the start 0.83). Slightly above the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 1.05 (at the start 1.15). Slightly above the average (1.01).
Damage per round (ADR)
Last 3 months: 83.8 (at the start 86.1). Slightly above the average (79.6).
Share of headshot kills
Last 3 months: 49% (at the start 48%). Right on the average (49%).
Matches won (win rate)
Last 3 months: 46% (at the start 71%). Clearly below the average (49%).
Last 3 months: 1,783 (at the start 1,712).
Rounds with first kill
1v1 clutches won
Patterns
From the last 60 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 38 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.01 · Dust 2
Maps in detail
from the last 60 matchesCompared with players on the same level who have at least 15 matches on the map.
How ch-illl plays
Across 60 matches ch-illl averages K/R 0.79, ADR 84.6 and a rating of 1.09. Biggest strength: Rating at 1.09, better than 82% of level 9 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 9 players. Averages 18.0 kills per match with 49% headshots. The strongest map is Dust 2 with a 69% win rate in 13 matches. In 27 of 60 matches the rating was 1.10 or higher (45%), in 18 it was below 0.90. In 39 matches with detailed stats: 5 4Ks and 0 aces. Improved over the last three months: ELO +71. Got weaker: K/R −0.06, Rating −0.10, Win rate −25 pp. Unchanged in recent months: ADR at 83.8, Headshots at 49%. Last 30 days: 3 matches, win rate 67%, net ELO +31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.