cfxq

Belarus
On FACEIT since 2021 101 matches tracked 20 matches in 30 days
Last updated:

How does cfxq play?

Rating 0.94 K/R 0.68 ADR 77.1 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 101 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 7% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so right on the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so just below the average (0.97).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.93−0.04 · Ø 0.97 better than 23%
Pistol kills per match 2.1
Knife kills 1 in 101 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.8%).

2K rounds 12.3%−0.5 pp · Ø 12.8% better than 29%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 24%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 13x 4K, 0 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 58%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 31%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether cfxq is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 95 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73.

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
35 matches · 43% win rate
In match 1 of the day +7 ELO
27 matches · 37% win rate

cfxq loses the most ELO on Dust 2: −21 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
43% better than 27%
0.64 better than 12%
74.2 better than 22%
0.87 better than 9%
47% of 144 duels better than 30%
53% of 15 situations better than 86%
Mirage21
57% better than 72%
0.74 better than 57%
82.0 better than 62%
1.06 better than 67%
52% of 84 duels better than 60%
31% of 16 situations better than 31%
Ancient18
56% better than 68%
0.74 better than 59%
85.9 better than 79%
1.02 better than 60%
55% of 91 duels better than 75%
50% of 12 situations better than 79%
Anubis15
40% better than 18%
0.65 better than 17%
74.3 better than 22%
0.88 better than 11%
44% of 71 duels better than 18%
100% of 2 situations better than 99%
Nuke6
17% -
0.61 -
65.7 -
0.84-
46% of 39 duels -
25% of 4 situations -
Inferno4
25% -
0.54 -
71.2 -
0.72-
40% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cfxq plays

Across 101 matches cfxq averages K/R 0.68, ADR 77.1 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 43%, better than 75% of level 8 players. Most room to improve: Rating at 0.94, better than only 22% of level 8 players. Averages 15.5 kills per match with 46% headshots. The strongest map is Mirage with a 57% win rate in 21 matches. In 26 of 101 matches the rating was 1.10 or higher (26%), in 46 it was below 0.90. In 95 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: October 2026 at 1.03. cfxq loses the most ELO on Dust 2 (−21 ELO, win rate 43%). Things go best on Mirage (+51 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate. Last 30 days: 20 matches, win rate 35%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.