cesarKha

Venezuela
On FACEIT since 2017 79 matches tracked 20 matches in 30 days
ELO
2,192
Peak across the last 79 matches: 2,192
Rank NA ▲ 234 places
#4,285
Venezuela #40 in Venezuela
30 days · prev. #4,519 · best #4,054
Last updated:

How does cesarKha play?

Rating 1.04 K/R 0.73 ADR 83.0 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 79 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 30% weak 0.75 to 0.89 23% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Strength
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 48%
AWP share of kills 5%−5 pp · Ø 10% better than 29%
K/D 1.05+0.03 · Ø 1.02 better than 61%
Pistol kills per match 2.5
Zeus kills1 in 79 matches
Knife kills 1 in 79 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (4.0%).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 41%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 71%
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 11x 4K, 0 aces in 60 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 8.1+3.9 · Ø 4.2 better than 98%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 66%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether cesarKha is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 71 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +2 ELO
35 matches · 51% win rate
On Sundays ±0 ELO, win rate 50%

cesarKha loses the most ELO in match 1 of the day: +2 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 55 · Inferno

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
53% better than 59%
0.68 better than 24%
77.7 better than 37%
1.00 better than 41%
49% of 57 duels better than 41%
33% of 9 situations better than 37%
Mirage17
65% better than 91%
0.78 better than 71%
87.4 better than 81%
1.09 better than 72%
50% of 66 duels better than 44%
50% of 12 situations better than 82%
Inferno13
85% -
0.79 -
86.8 -
1.18-
51% of 71 duels -
27% of 15 situations -
Ancient9
44% -
0.70 -
83.4 -
0.97-
55% of 38 duels -
75% of 8 situations -
Anubis8
38% -
0.65 -
74.1 -
0.89-
35% of 26 duels -
29% of 7 situations -
Nuke8
50% -
0.79 -
92.2 -
1.11-
47% of 34 duels -
17% of 6 situations -
Cache4
50% -
0.58 -
75.1 -
0.82-
55% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cesarKha plays

Across 79 matches cesarKha averages K/R 0.73, ADR 83.0 and a rating of 1.04. Biggest strength: Utility damage per round at 8.1, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Inferno with a 85% win rate in 13 matches. In 29 of 79 matches the rating was 1.10 or higher (37%), in 26 it was below 0.90. In 60 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 1.10. cesarKha loses the most ELO in match 1 of the day (+2 ELO, win rate 51%). Things go best in match 2 of the day (+48 ELO, win rate 76%). Match no. 2 of the day goes best: 76% win rate, +48 ELO. Last 30 days: 20 matches, win rate 70%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.