cemesis

Turkey
On FACEIT since 2014 257 matches tracked 42 matches in 30 days
ELO ▲ 63
2,161
30-day peak: 2,192
Rank EU
#151,627
Turkey #4,067 in Turkey
Last updated:
Next update possible in 14m 8s

How does cemesis play?

Rating 0.96 K/R 0.67 ADR 78.5 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 257 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 4.0

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 28x 4K, 2 aces in 184 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.96, ADR at 78.3, Win rate at 52%
▼ Got worse
Headshots −5 pp, ELO −103

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −60 ELO
32 matches · 59% win rate
On Cache −60 ELO
31 matches · 42% win rate
Between 18:00 and 24:00 −15 ELO, win rate 44%
On Wednesdays +32 ELO, win rate 41%

cemesis loses the most ELO on Nuke: −60 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
53% better than 57%
0.67 better than 20%
76.4 better than 29%
0.95 better than 26%
51% of 352 duels right on the average
37% of 52 situations better than 47%
Dust 277
51% better than 48%
0.67 better than 18%
82.0 better than 55%
0.95 better than 22%
48% of 285 duels better than 31%
26% of 43 situations better than 20%
Nuke32
59% better than 62%
0.69 better than 18%
76.8 better than 22%
0.98 better than 24%
52% of 134 duels better than 47%
50% of 20 situations better than 76%
Cache31
42% -
0.68 -
77.2 -
0.99-
46% of 114 duels -
50% of 8 situations -
Inferno25
48% better than 35%
0.68 better than 27%
79.9 better than 44%
0.98 better than 33%
51% of 95 duels better than 45%
21% of 14 situations better than 15%

Compared with players on the same level who have at least 15 matches on the map.

How cemesis plays

Across 257 matches cemesis averages K/R 0.67, ADR 78.5 and a rating of 0.96. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 55% headshots. The strongest map is Nuke with a 59% win rate in 32 matches. In 76 of 257 matches the rating was 1.10 or higher (30%), in 113 it was below 0.90. In 184 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: October 2026 at 0.99. cemesis loses the most ELO on Nuke (−60 ELO, win rate 59%). Things go best on Dust 2 (+93 ELO, win rate 51%). Match no. 4 of the day goes best: 58% win rate, +75 ELO. Got weaker: Headshots −5 pp, ELO −103. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 78.3, Win rate at 52%. Last 30 days: 42 matches, win rate 60%, net ELO −118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.