celeust

Russia
On FACEIT since 2021 70 matches tracked 34 matches in 30 days
ELO ▲ 129
2,592
30-day peak: 2,592
Rank EU
#38,316
Russia #11,039 in Russia
Last updated:

How does celeust play?

Rating 1.06 (from 39 matches) K/R 0.76 ADR 84.0 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 39 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 51%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 8x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 7%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 38%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 84.0, Headshots at 52%
▼ Got worse
Win rate −5 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.91. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 1.87 · Dust 2
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
61% better than 79%
0.76 better than 57%
83.6 better than 61%
1.18-
61% of 36 duels better than 91%
29% of 7 situations better than 24%
Mirage18
88% better than 99%
0.83 better than 83%
92.5 better than 91%
1.14-
58% of 48 duels better than 83%
40% of 5 situations better than 53%
Anubis13
38% -
0.78 -
85.7 -
1.04-
43% of 30 duels -
25% of 8 situations -
Ancient8
63% -
0.69 -
77.4 -
0.94-
44% of 25 duels -
50% of 2 situations -
Nuke8
63% -
0.66 -
76.0 -
0.75-
38% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How celeust plays

Across 68 matches celeust averages K/R 0.76 and ADR 84.0; the rating across the 39 rated matches is 1.06. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Mirage with a 89% win rate in 18 matches. In 17 of 39 matches the rating was 1.10 or higher (44%), in 13 it was below 0.90. In 39 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. Things go best in match 1 of the day (−25 ELO, win rate 76%). Match no. 1 of the day goes best: 76% win rate, −25 ELO. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.76, ADR at 84.0, Headshots at 52%. Last 30 days: 34 matches, win rate 68%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.