ceddA

Sweden
173 matches tracked
Last updated:

How does ceddA play?

Rating 1.09 K/R 0.78 ADR 85.4 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 173 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 35%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so clearly above the average (0.98).

Headshot rate 46%−1 pp · Ø 47% better than 50%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.08+0.10 · Ø 0.98 better than 86%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.8%).

2K rounds 13.6%+0.7 pp · Ø 12.9% better than 70%
3K rounds 4.7%+0.9 pp · Ø 3.8% better than 87%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 40x 4K, 7 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.1).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 6.3+2.2 · Ø 4.1 better than 90%
Enemies flashed per round 0.38+0.12 · Ø 0.26 better than 77%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
Whether ceddA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 173 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −55 ELO
24 matches · 38% win rate
On Inferno −29 ELO
28 matches · 43% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 36%
On Thursdays −25 ELO, win rate 30%

ceddA loses the most ELO in match 2 of the day: −55 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Ancient
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Most kills in a match: 41 · Cache

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
46% better than 34%
0.78 better than 80%
86.6 better than 85%
1.07 better than 76%
54% of 213 duels better than 75%
36% of 42 situations better than 44%
Inferno28
43% better than 25%
0.83 better than 93%
90.1 better than 92%
1.18 better than 93%
53% of 118 duels better than 64%
33% of 21 situations better than 38%
Ancient24
50% right on the average
0.80 better than 85%
85.3 better than 78%
1.16 better than 94%
54% of 90 duels better than 72%
58% of 12 situations better than 91%
Mirage20
50% right on the average
0.73 better than 60%
83.7 better than 77%
1.06 better than 76%
42% of 60 duels better than 12%
31% of 13 situations better than 32%
Nuke18
39% better than 12%
0.80 better than 77%
84.8 better than 69%
1.10 better than 75%
59% of 85 duels better than 90%
36% of 22 situations better than 47%
Anubis17
47% better than 33%
0.64 better than 13%
72.2 better than 12%
0.88 better than 11%
53% of 62 duels better than 63%
9% of 11 situations better than 3%
Cache12
58% -
0.85 -
93.3 -
1.19-
52% of 63 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ceddA plays

Across 173 matches ceddA averages K/R 0.78, ADR 85.4 and a rating of 1.09. Biggest strength: Utility damage per round at 6.3, better than 90% of level 7 players. Averages 16.6 kills per match with 46% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 83 of 173 matches the rating was 1.10 or higher (48%), in 61 it was below 0.90. In 173 matches with detailed stats: 40 4Ks and 7 aces. ceddA loses the most ELO in match 2 of the day (−55 ELO, win rate 38%). Things go best from match 5 of the day (+52 ELO, win rate 53%). From match no. 5 of the day on, things go best: 53% win rate, +52 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.