ce7ar

Poland
On FACEIT since 2018 358 matches tracked 141 matches in 30 days
Last updated:

How does ce7ar play?

Rating 1.17 (from 286 matches) K/R 0.82 ADR 86.7 from 358 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 286 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

ce7ar wins 56 of 100 opening duels. 5 percentage points above the level 10 average (51%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 56%+5 pp better than 84%

Clutch

Average
Last one alive

Averages 2.5 kills per match as the last one alive. 0.9 above the level 10 average (1.6).

Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 21%0 pp on par
Clutch kills per match 2.5+0.9 better than 97%

Weapons and aim

Strength
Where do the kills come from?

59 of 100 kills by ce7ar are headshots. 8 percentage points above the level 10 average (51%).

Headshot rate 59%+8 pp better than 91%
AWP share of kills 2%−9 pp better than 13%
K/D 1.21+0.17 better than 91%
Pistol kills per match 3.1
Knife kills 25 in 358 matches

Impact

Strength
Damage and big rounds

ce7ar gets exactly 2 kills in 15.5 of 100 rounds. 2.1 percentage points above the level 10 average (13.4%).

2K rounds 15.5%+2.1 pp better than 89%
3K rounds 4.9%+0.8 pp better than 79%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 60x 4K, 10 aces in 286 matches

Utility and deaths

Average
Nades, flashes and deaths

42 of 100 nades by ce7ar deal damage or blind an enemy. 7 percentage points above the level 10 average (35%).

Utility hit rate 42%+7 pp better than 90%
Utility damage per round 4.6+0.5 better than 64%
Enemies flashed per round 0.21−0.09 better than 26%
Deaths per round 68%−3 pp better than 85%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
ELO +67
= Stayed the same
K/R at 0.82, ADR at 87.3, Headshots at 59%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.82 (at the start 0.79). 0.08 above the level 10 average (0.74).

Patterns

From the last 358 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −122 ELO
59 matches · 44% win rate
On Ancient −121 ELO
45 matches · 44% win rate
Between 0:00 and 6:00 −51 ELO, win rate 44%
On Mondays −85 ELO, win rate 39%

ce7ar loses the most ELO in match 2 of the day: −122 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.30 · Dust 2

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
56% better than 67%
0.82 better than 81%
89.1 better than 84%
1.19 better than 88%
53% of 411 duels better than 59%
41% of 71 situations better than 59%
Dust 271
48% better than 35%
0.85 better than 90%
86.9 better than 77%
1.24 better than 94%
58% of 321 duels better than 84%
31% of 67 situations better than 30%
Ancient45
44% better than 23%
0.83 better than 86%
88.8 better than 84%
1.21 better than 93%
55% of 155 duels better than 68%
45% of 40 situations better than 68%
Cache40
58% -
0.81 -
87.4 -
1.15-
63% of 143 duels -
42% of 24 situations -
Nuke39
46% better than 17%
0.82 better than 80%
84.7 better than 68%
1.12 better than 75%
58% of 166 duels better than 78%
23% of 40 situations better than 14%
Inferno36
44% better than 21%
0.79 better than 69%
84.4 better than 60%
1.12 better than 69%
55% of 103 duels better than 61%
41% of 22 situations better than 55%
Anubis23
57% better than 65%
0.74 on par
77.3 better than 29%
1.02 better than 42%
47% of 70 duels better than 22%
54% of 13 situations better than 84%

Compared with players on the same level who have at least 15 matches on the map.

How ce7ar plays

Across 358 matches ce7ar averages K/R 0.82 and ADR 86.7; the rating across the 286 rated matches is 1.17. Biggest strength: K/D at 1.21, better than 91% of level 10 players. Averages 18.2 kills per match with 59% headshots. The strongest map is Cache with a 58% win rate in 40 matches. In 165 of 286 matches the rating was 1.10 or higher (58%), in 62 it was below 0.90. In 286 matches with detailed stats: 60 4Ks and 10 aces. Best month by rating: October 2026 at 1.20. ce7ar loses the most ELO in match 2 of the day (−122 ELO, win rate 44%). Things go best in match 4 of the day (+175 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, +175 ELO. Improved over the last three months: ELO +67. Unchanged in recent months: K/R at 0.82, ADR at 87.3, Headshots at 59%, Win rate at 51%. Last 30 days: 141 matches, win rate 50%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.