cdm35

USA
221 matches tracked 24 matches in 30 days
ELO ▲ 129
2,736
30-day peak: 2,811
Rank NA ▼ 7 places
#675
USA #347 in USA
30 days · prev. #668 · best #657
Last updated:

How does cdm35 play?

Rating 1.04 (from 153 matches) K/R 0.75 ADR 83.1 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 153 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 3%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so right on the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.8 from the last 153
Knife kills 6 in 153 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.5%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 70%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 32%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 13x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 79%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 70%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +6 pp
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 83.5, ELO at 2,736
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −114 ELO
63 matches · 49% win rate
On Ancient −83 ELO
23 matches · 39% win rate
On Wednesdays −48 ELO, win rate 36%

cdm35 loses the most ELO on Mirage: −114 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.16 · Ancient
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
49% better than 37%
0.78 better than 64%
86.7 better than 74%
1.08 better than 61%
51% of 301 duels better than 46%
37% of 30 situations better than 46%
Dust 229
52% right on the average
0.74 better than 44%
82.7 better than 57%
1.06 better than 53%
54% of 160 duels better than 63%
52% of 21 situations better than 84%
Ancient23
39% better than 9%
0.65 better than 9%
72.3 better than 8%
0.89 better than 6%
46% of 110 duels better than 20%
25% of 8 situations better than 18%
Cache20
70% -
0.87 -
98.7 -
1.21-
52% of 114 duels -
64% of 14 situations -
Anubis8
38% -
0.62 -
67.7 -
0.85-
37% of 38 duels -
60% of 5 situations -
Inferno6
33% -
0.73 -
77.1 -
1.01-
45% of 29 duels -
100% of 1 situations -
Nuke3
33% -
0.39 -
45.4 -
0.49-
29% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cdm35 plays

Across 221 matches cdm35 averages K/R 0.75 and ADR 83.1; the rating across the 153 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Cache with a 70% win rate in 20 matches. In 63 of 153 matches the rating was 1.10 or higher (41%), in 58 it was below 0.90. In 73 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. cdm35 loses the most ELO on Mirage (−114 ELO, win rate 49%). Things go best on Cache (+80 ELO, win rate 70%). Match no. 3 of the day goes best: 63% win rate, +76 ELO. Improved over the last three months: Headshots +2 pp, Win rate +6 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 83.5, ELO at 2,736. Last 30 days: 24 matches, win rate 63%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.