cdN-_-
Name history of cdN-_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average36% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.07 K/D and so slightly above the average (1.00).
Impact
Average2.4 MVPs per match and so clearly above the average (2.2).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.79. Last 3 months: 0.74 (at the start 0.79). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.10. Last 3 months: 1.03 (at the start 1.10). Just above the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 86.3. Last 3 months: 79.5 (at the start 86.3). Just below the average (79.6).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 51% (at the start 52%). Slightly above the average (49%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 42% (at the start 59%). Well below the average (49%).
Best month: July 2026 with 2,046. Last 3 months: 1,968 (at the start 2,046).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 107 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
cdN-_- loses the most ELO on Dust 2: −34 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Mirage
- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 2.23 · Anubis
Maps in detail
from the last 107 matchesCompared with players on the same level who have at least 15 matches on the map.
How cdN-_- plays
Across 107 matches cdN-_- averages K/R 0.76, ADR 82.8 and a rating of 1.06. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 9 players. Averages 17.1 kills per match with 52% headshots. The strongest map is Mirage with a 57% win rate in 49 matches. In 47 of 107 matches the rating was 1.10 or higher (44%), in 32 it was below 0.90. In 50 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. cdN-_- loses the most ELO on Dust 2 (−34 ELO, win rate 45%). Things go best on Mirage (+41 ELO, win rate 57%). Got weaker: K/R −0.05, Rating −0.07, ADR −6.8, Win rate −17 pp, ELO −78. Unchanged in recent months: Headshots at 51%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.