ccoma

Italy
On FACEIT since 2025 169 matches tracked 64 matches in 30 days
ELO ▲ 31
2,012
30-day peak: 2,339
Rank SA ▼ 3,279 places
#6,544
Italy #20 in Italy
30 days · prev. #3,265 · best #2,005
Last updated:

How does ccoma play?

Rating 1.02 (from 148 matches) K/R 0.73 ADR 77.7 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 27x 4K, 3 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −5.3, Headshots −9 pp, Win rate −9 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.72 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −92 ELO
58 matches · 43% win rate
From match 5 of the day −62 ELO
36 matches · 44% win rate
Between 6:00 and 12:00 −87 ELO, win rate 38%
On Tuesdays −71 ELO, win rate 34%

ccoma loses the most ELO on Dust 2: −92 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
43% better than 21%
0.73 better than 45%
78.5 better than 38%
1.00 better than 39%
47% of 177 duels better than 26%
24% of 29 situations better than 15%
Mirage51
49% better than 40%
0.75 better than 57%
78.4 better than 40%
1.06 better than 63%
42% of 116 duels better than 9%
40% of 25 situations better than 55%
Anubis19
58% better than 71%
0.74 right on the average
79.3 better than 40%
1.01 better than 42%
58% of 79 duels better than 85%
56% of 9 situations better than 88%
Ancient16
63% better than 86%
0.74 right on the average
78.3 better than 32%
1.07-
63% of 46 duels better than 96%
27% of 11 situations better than 22%
Inferno10
30% -
0.67 -
68.1 -
0.95-
56% of 39 duels -
50% of 2 situations -
Nuke9
56% -
0.69 -
76.6 -
0.95-
64% of 36 duels -
50% of 6 situations -
Cache6
67% -
0.69 -
74.4 -
0.99-
61% of 18 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ccoma plays

Across 169 matches ccoma averages K/R 0.73 and ADR 77.7; the rating across the 148 rated matches is 1.02. Biggest strength: Headshot rate at 57%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 57% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 56 of 148 matches the rating was 1.10 or higher (38%), in 60 it was below 0.90. In 148 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: October 2026 at 1.06. ccoma loses the most ELO on Dust 2 (−92 ELO, win rate 43%). Things go best in match 2 of the day (+99 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +99 ELO. Got weaker: K/R −0.07, ADR −5.3, Headshots −9 pp, Win rate −9 pp. Last 30 days: 64 matches, win rate 45%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.