cc31ccc

Moldova
153 matches tracked 29 matches in 30 days
Last updated:

How does cc31ccc play?

Rating 1.08 K/R 0.77 ADR 85.3 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 153 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.4
Knife kills 2 in 153 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 27x 4K, 2 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +142
= Stayed the same
ADR at 84.9, Headshots at 51%
▼ Got worse
K/R −0.05, Rating −0.10, Win rate −15 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.76 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −31 ELO
40 matches · 38% win rate
In match 1 of the day −23 ELO
48 matches · 44% win rate
On Thursdays ±0 ELO, win rate 40%

cc31ccc loses the most ELO in match 2 of the day: −31 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Highest rating in a match: 2.20 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
53% better than 56%
0.80 better than 77%
88.8 better than 84%
1.12 better than 77%
54% of 251 duels better than 64%
41% of 39 situations better than 61%
Mirage36
50% better than 44%
0.76 better than 61%
83.5 better than 66%
1.08 better than 69%
48% of 156 duels better than 34%
33% of 18 situations better than 36%
Inferno18
50% better than 38%
0.74 better than 57%
84.3 better than 66%
0.99 better than 35%
46% of 61 duels better than 17%
0% of 8 situations better than 2%
Ancient16
50% better than 45%
0.72 better than 38%
79.3 better than 37%
1.02 better than 46%
59% of 59 duels better than 88%
36% of 14 situations better than 45%
Anubis12
58% -
0.68 -
79.4 -
0.97-
47% of 53 duels -
43% of 7 situations -
Cache11
36% -
0.82 -
90.5 -
1.15-
55% of 49 duels -
14% of 7 situations -
Nuke4
50% -
0.77 -
78.6 -
1.00-
65% of 23 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cc31ccc plays

Across 153 matches cc31ccc averages K/R 0.77, ADR 85.3 and a rating of 1.08. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 69 of 153 matches the rating was 1.10 or higher (45%), in 50 it was below 0.90. In 129 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: May 2026 at 1.15. cc31ccc loses the most ELO in match 2 of the day (−31 ELO, win rate 38%). Things go best in match 3 of the day (+119 ELO, win rate 59%). From match no. 5 of the day on, things go best: 76% win rate, −50 ELO. Improved over the last three months: ELO +142. Got weaker: K/R −0.05, Rating −0.10, Win rate −15 pp. Unchanged in recent months: ADR at 84.9, Headshots at 51%. Last 30 days: 29 matches, win rate 59%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.