cbk

Brazil
On FACEIT since 2019 257 matches tracked 72 matches in 30 days
ELO ▲ 326
2,635
30-day peak: 2,759
Rank SA ▲ 126 places
#703
Brazil #483 in Brazil
30 days · prev. #829 · best #445
Last updated:

How does cbk play?

Rating 1.02 (from 207 matches) K/R 0.73 ADR 78.1 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 207 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (51%).

Headshot rate 39%−12 pp · Ø 51% better than 3%
AWP share of kills 29%+17 pp · Ø 12% better than 95%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 3.1
Knife kills 5 in 257 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 28%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 67%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 38x 4K, 4 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.08, ELO +60
= Stayed the same
K/R at 0.73, ADR at 77.9, Headshots at 39%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.82. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −146 ELO
60 matches · 48% win rate
On Inferno −105 ELO
40 matches · 40% win rate
On Sundays −58 ELO, win rate 47%

cbk loses the most ELO from match 5 of the day: −146 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 36 · Mirage
  4. Highest rating in a match: 2.27 · Inferno

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
52% better than 47%
0.75 right on the average
79.7 better than 42%
1.03 better than 45%
53% of 548 duels better than 57%
36% of 42 situations better than 41%
Inferno40
40% better than 9%
0.73 better than 34%
81.0 better than 34%
1.05 better than 36%
56% of 158 duels better than 61%
42% of 12 situations better than 62%
Dust 235
60% better than 76%
0.64 better than 8%
69.4 better than 4%
0.87 better than 4%
47% of 97 duels better than 24%
53% of 15 situations better than 86%
Anubis25
56% better than 63%
0.72 better than 36%
79.3 better than 38%
0.97 better than 24%
47% of 130 duels better than 22%
44% of 16 situations better than 63%
Cache17
47% -
0.81 -
83.3 -
1.17-
55% of 91 duels -
36% of 11 situations -
Ancient15
80% better than 99%
0.76 right on the average
78.2 better than 27%
1.08-
47% of 91 duels better than 21%
11% of 9 situations better than 3%
Nuke12
50% -
0.68 -
69.0 -
1.05-
59% of 17 duels -
100% of 1 situations -
Vertigo6
67% -
0.68 -
79.8 -
0.97-
42% of 26 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cbk plays

Across 257 matches cbk averages K/R 0.73 and ADR 78.1; the rating across the 207 rated matches is 1.02. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 39% headshots. The strongest map is Ancient with a 80% win rate in 15 matches. In 77 of 207 matches the rating was 1.10 or higher (37%), in 81 it was below 0.90. In 194 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: September 2026 at 1.10. cbk loses the most ELO from match 5 of the day (−146 ELO, win rate 48%). Things go best in match 1 of the day (+212 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +212 ELO. Improved over the last three months: Rating +0.08, ELO +60. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.73, ADR at 77.9, Headshots at 39%. Last 30 days: 72 matches, win rate 58%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.