cauparku

Czech Republic
On FACEIT since 2025 210 matches tracked 60 matches in 30 days
ELO ▼ 48
2,301
30-day peak: 2,520
Rank EU
#100,036
Czech Republic #812 in Czech Republic
Last updated:

How does cauparku play?

Rating 1.23 K/R 0.86 ADR 92.2 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 210 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 35% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 7% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 32%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 22%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.31+0.28 · Ø 1.03 better than 97%
Pistol kills per match 3.5
Knife kills 2 in 210 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.4%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 96%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 86%
MVPs per match 2.6+0.2 · Ø 2.4 better than 77%
4Ks and aces 43x 4K, 3 aces in 187 matches

Utility and deaths

Strength
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 95%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 66%−6 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +925
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.13, ADR −9.8, Win rate −19 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.85 (at the start 0.95). Well above the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −22 ELO
25 matches · 52% win rate
In match 1 of the day +101 ELO
83 matches · 52% win rate
On Saturdays +25 ELO, win rate 45%

cauparku loses the most ELO on Ancient: −22 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.35 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
64% better than 88%
0.91 better than 96%
98.1 better than 97%
1.30 better than 97%
73% of 348 duels better than 99%
44% of 50 situations better than 69%
Mirage60
58% better than 74%
0.83 better than 84%
86.7 better than 76%
1.20 better than 90%
62% of 242 duels better than 94%
31% of 42 situations better than 29%
Ancient25
52% better than 49%
0.94 better than 98%
96.0 better than 96%
1.30 better than 98%
69% of 81 duels better than 99%
40% of 20 situations better than 56%
Inferno18
56% better than 58%
0.80 better than 71%
89.5 better than 79%
1.20 better than 82%
55% of 100 duels better than 62%
42% of 12 situations better than 60%
Anubis14
64% -
0.77 -
81.3 -
1.08-
64% of 56 duels -
17% of 6 situations -
Nuke10
40% -
0.88 -
94.1 -
1.23-
59% of 41 duels -
25% of 4 situations -
Cache5
40% -
0.73 -
90.2 -
0.97-
46% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cauparku plays

Across 210 matches cauparku averages K/R 0.86, ADR 92.2 and a rating of 1.23. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 45% headshots. The strongest map is Dust 2 with a 64% win rate in 76 matches. In 133 of 210 matches the rating was 1.10 or higher (63%), in 36 it was below 0.90. In 187 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: July 2026 at 1.35. cauparku loses the most ELO on Ancient (−22 ELO, win rate 52%). Things go best on Dust 2 (+224 ELO, win rate 64%). Match no. 4 of the day goes best: 85% win rate, +48 ELO. Improved over the last three months: Headshots +2 pp, ELO +925. Got weaker: K/R −0.10, Rating −0.13, ADR −9.8, Win rate −19 pp. Last 30 days: 60 matches, win rate 48%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.