catay

Turkey
On FACEIT since 2026 81 matches tracked 55 matches in 30 days
ELO ▲ 97
2,041
30-day peak: 2,041
Rank EU
#215,012
Turkey #6,193 in Turkey
Last updated:

How does catay play?

Rating 1.30 K/R 0.95 ADR 101.9 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 81 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Strength
Where do the kills come from?

1.27 K/D and so well above the average (1.02).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.27+0.25 · Ø 1.02 better than 96%
Pistol kills per match 2.8
Knife kills 3 in 81 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 16.4%+3.1 pp · Ø 13.3% better than 95%
3K rounds 6.6%+2.5 pp · Ø 4.1% better than 98%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 35x 4K, 8 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether catay is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches, all from the last 3 months.

Kills per round (K/R)

0.88
AugSepOct

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −32 ELO
31 matches · 65% win rate
On Mirage −22 ELO
21 matches · 76% win rate
Between 18:00 and 24:00 −3 ELO, win rate 52%
On Saturdays −3 ELO, win rate 57%

catay loses the most ELO on Dust 2: −32 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.88 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 49 · Anubis

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
65% better than 91%
0.95 better than 98%
104.7 better than 99%
1.30 better than 97%
63% of 208 duels better than 95%
33% of 21 situations better than 39%
Mirage21
76% better than 99%
1.02 better than 99%
107.4 better than 99%
1.42 better than 99%
58% of 130 duels better than 87%
25% of 12 situations better than 17%
Anubis11
64% -
1.05 -
109.4 -
1.51-
58% of 83 duels -
33% of 6 situations -
Inferno10
20% -
0.82 -
88.7 -
1.06-
61% of 72 duels -
38% of 8 situations -
Ancient4
50% -
0.69 -
75.4 -
0.94-
61% of 28 duels -
0% of 2 situations -
Cache3
67% -
0.93 -
92.3 -
1.15-
54% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How catay plays

Across 81 matches catay averages K/R 0.95, ADR 101.9 and a rating of 1.30. Biggest strength: Damage per round (ADR) at 101.9, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 21.3 kills per match with 54% headshots. The strongest map is Mirage with a 76% win rate in 21 matches. In 51 of 81 matches the rating was 1.10 or higher (63%), in 17 it was below 0.90. In 81 matches with detailed stats: 35 4Ks and 8 aces. catay loses the most ELO on Dust 2 (−32 ELO, win rate 65%). Things go best in match 1 of the day (−47 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, −47 ELO. Last 30 days: 55 matches, win rate 56%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.