castle231

Uzbekistan
60 matches tracked
ELO ▼ 27
2,727
30-day peak: 2,778
Rank NA ▼ 9 places
#701
Uzbekistan #3 in Uzbekistan
30 days · prev. #692 · best #680
Last updated:

How does castle231 play?

Rating 1.06 (from 40 matches) K/R 0.76 ADR 83.1 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 3%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 73%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.06+0.02 · Ø 1.04 better than 51%
Pistol kills per match 3.0
Knife kills 1 in 60 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 32%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 32%
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 7x 4K, 1 ace in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 62%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, ELO +124
= Stayed the same
ADR at 81.2
▼ Got worse
K/R −0.04, Rating −0.13, Win rate −23 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +26 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 31 · Nuke
  3. Highest rating in a match: 2.33 · Mirage

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
61% better than 82%
0.79 better than 68%
85.6 better than 69%
1.07-
48% of 61 duels better than 28%
43% of 7 situations better than 65%
Dust 213
69% -
0.81 -
88.3 -
1.17-
53% of 40 duels -
29% of 7 situations -
Ancient9
56% -
0.72 -
72.8 -
0.95-
45% of 31 duels -
50% of 4 situations -
Anubis4
50% -
0.67 -
79.6 -
0.78-
30% of 10 duels -
50% of 2 situations -
Cache3
67% -
0.84 -
88.8 -
1.27-
46% of 13 duels -
100% of 1 situations -
Inferno3
67% -
0.81 -
93.0 -
1.20-
38% of 13 duels -
25% of 4 situations -
Nuke3
67% -
0.67 -
75.7 -
0.95-
43% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How castle231 plays

Across 60 matches castle231 averages K/R 0.76 and ADR 83.1; the rating across the 40 rated matches is 1.06. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 55% headshots. The strongest map is Dust 2 with a 69% win rate in 13 matches. In 17 of 40 matches the rating was 1.10 or higher (43%), in 14 it was below 0.90. In 30 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. Things go best on Mirage (+56 ELO, win rate 61%). Improved over the last three months: Headshots +5 pp, ELO +124. Got weaker: K/R −0.04, Rating −0.13, Win rate −23 pp. Unchanged in recent months: ADR at 81.2. Last 30 days: 5 matches, win rate 20%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.