caskey

Togo
299 matches tracked 84 matches in 30 days
Last updated:

How does caskey play?

Rating 1.02 (from 248 matches) K/R 0.71 ADR 77.9 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 248 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.3%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 20%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 34x 4K, 2 aces in 228 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
ADR at 77.2, Headshots at 51%, ELO at 2,077
▼ Got worse
K/R −0.04, Rating −0.06

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −182 ELO
86 matches · 51% win rate
On Dust 2 −49 ELO
65 matches · 55% win rate
Between 12:00 and 18:00 +26 ELO, win rate 41%
On Tuesdays ±0 ELO, win rate 35%

caskey loses the most ELO on Mirage: −182 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.13 · Anubis

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
51% better than 48%
0.69 better than 28%
75.2 better than 24%
0.99 better than 39%
43% of 271 duels better than 11%
39% of 54 situations better than 52%
Dust 265
55% better than 63%
0.75 better than 55%
80.5 better than 47%
1.03 right on the average
53% of 226 duels better than 59%
32% of 41 situations better than 34%
Ancient38
42% better than 20%
0.74 right on the average
80.5 better than 45%
1.00 better than 39%
52% of 128 duels better than 55%
45% of 20 situations better than 69%
Anubis38
47% better than 32%
0.73 better than 46%
77.9 better than 33%
1.09 better than 71%
49% of 128 duels better than 36%
41% of 29 situations better than 60%
Inferno30
53% right on the average
0.75 better than 62%
83.6 better than 63%
1.13 better than 77%
51% of 89 duels better than 45%
56% of 16 situations better than 89%
Cache24
50% -
0.65 -
73.2 -
0.94-
40% of 77 duels -
20% of 15 situations -
Nuke14
36% -
0.65 -
70.9 -
0.90-
45% of 62 duels -
33% of 9 situations -
Vertigo3
100% -
0.71 -
80.4 -
1.01-
44% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How caskey plays

Across 299 matches caskey averages K/R 0.71 and ADR 77.9; the rating across the 248 rated matches is 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Dust 2 with a 55% win rate in 65 matches. In 97 of 248 matches the rating was 1.10 or higher (39%), in 98 it was below 0.90. In 228 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: June 2026 at 1.47. caskey loses the most ELO on Mirage (−182 ELO, win rate 51%). Things go best in match 3 of the day (+51 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +51 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 77.2, Headshots at 51%, ELO at 2,077. Last 30 days: 84 matches, win rate 49%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.