cashslock

Romania
81 matches tracked
Last updated:

How does cashslock play?

Rating 0.99 K/R 0.72 ADR 80.5 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 81 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average.
Multi-killsEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 71%
Opening duels won 47%−2 pp · Ø 49% better than 32%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 20%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 38%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly above the average (44%).

Headshot rate 46%+2 pp · Ø 44% better than 64%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.95−0.02 · Ø 0.97 better than 46%
Pistol kills per match 2.1
Knife kills 1 in 81 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so clearly above the average (3.7%).

2K rounds 13.0%+0.1 pp · Ø 12.9% better than 58%
3K rounds 4.2%+0.5 pp · Ø 3.7% better than 76%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 23x 4K, 1 ace in 69 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 8%
Utility damage per round 2.1−1.7 · Ø 3.8 better than 10%
Enemies flashed per round 0.11−0.14 · Ø 0.25 better than 16%
Deaths per round 76%+3 pp · Ø 73% better than 21%

Progress

One value per month, dashed line is the level 5 average
Whether cashslock is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.78 · Mirage
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
59% better than 83%
0.84 better than 96%
90.5 better than 95%
1.15 better than 95%
50% of 121 duels better than 55%
22% of 9 situations better than 13%
Anubis17
59% better than 77%
0.73 better than 64%
81.2 better than 68%
1.01 better than 64%
45% of 99 duels better than 27%
29% of 7 situations better than 29%
Dust 216
50% right on the average
0.56 better than 2%
66.9 better than 4%
0.79 better than 4%
43% of 75 duels better than 17%
33% of 3 situations better than 38%
Ancient15
40% better than 17%
0.73 better than 64%
82.5 better than 75%
0.95 right on the average
52% of 67 duels better than 69%
13% of 8 situations better than 5%
Inferno6
67% -
0.65 -
71.3 -
0.93-
41% of 29 duels -
67% of 3 situations -
Nuke4
100% -
0.66 -
76.2 -
1.02-
68% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How cashslock plays

Across 81 matches cashslock averages K/R 0.72, ADR 80.5 and a rating of 0.99. Biggest strength: 3K rounds at 4.2%, better than 76% of level 5 players. Most room to improve: Utility hit rate at 26%, better than only 8% of level 5 players. Averages 15.6 kills per match with 46% headshots. The strongest map is Mirage with a 59% win rate in 22 matches. In 28 of 81 matches the rating was 1.10 or higher (35%), in 32 it was below 0.90. In 69 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 1.02. Things go best on Mirage (+29 ELO, win rate 59%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.