carterAT

Belgium
On FACEIT since 2017 261 matches tracked 63 matches in 30 days
Last updated:

How does carterAT play?

Rating 1.00 (from 247 matches) K/R 0.68 ADR 74.3 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 247 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 3.0
Knife kills 2 in 261 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 9%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 29x 4K, 2 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 1.00, ADR at 73.5, Headshots at 48%, Win rate at 51%, ELO at 2,504
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months unchanged at 0.68. Clearly below the average (0.74).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −90 ELO
22 matches · 41% win rate
In match 4 of the day −30 ELO
29 matches · 45% win rate
On Saturdays −45 ELO, win rate 38%

carterAT loses the most ELO on Cache: −90 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Cache
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
55% better than 57%
0.71 better than 32%
75.7 better than 21%
1.06 better than 54%
51% of 199 duels better than 45%
44% of 50 situations better than 68%
Anubis76
45% better than 25%
0.65 better than 10%
72.8 better than 10%
0.95 better than 18%
44% of 174 duels better than 11%
57% of 46 situations better than 88%
Inferno43
63% better than 69%
0.72 better than 29%
76.0 better than 15%
1.05 better than 36%
51% of 89 duels better than 27%
57% of 21 situations better than 88%
Nuke23
39% better than 8%
0.70 better than 23%
77.4 better than 23%
1.01 better than 34%
57% of 54 duels better than 72%
53% of 15 situations better than 82%
Cache22
41% -
0.60 -
67.4 -
0.90-
44% of 73 duels -
30% of 20 situations -
Ancient12
67% -
0.70 -
78.2 -
0.96-
58% of 38 duels -
43% of 7 situations -
Mirage5
60% -
0.66 -
66.4 -
1.01-
27% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How carterAT plays

Across 261 matches carterAT averages K/R 0.68 and ADR 74.3; the rating across the 247 rated matches is 1.00. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 48% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 93 of 247 matches the rating was 1.10 or higher (38%), in 97 it was below 0.90. In 175 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. carterAT loses the most ELO on Cache (−90 ELO, win rate 41%). Things go best on Dust 2 (+149 ELO, win rate 55%). Match no. 1 of the day goes best: 57% win rate, +145 ELO. Unchanged in recent months: K/R at 0.68, Rating at 1.00, ADR at 73.5, Headshots at 48%, Win rate at 51%, ELO at 2,504. Last 30 days: 63 matches, win rate 59%, net ELO +186.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.