carreado18

Argentina
On FACEIT since 2024 258 matches tracked 53 matches in 30 days
ELO ▲ 86
1,872
30-day peak: 2,033
Rank SA ▼ 2,232 places
#9,094
30 days · prev. #6,862 · best #6,862
Last updated:

How does carreado18 play?

Rating 1.10 (from 243 matches) K/R 0.77 ADR 84.8 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 243 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
ClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 57%+7 pp · Ø 50% better than 92%

Clutch

Strength
Last one alive

3.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 3.4+1.8 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.00).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.16+0.16 · Ø 1.00 better than 91%
Pistol kills per match 2.9
Knife kills 3 in 258 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 59%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 69%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 31x 4K, 5 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.11, Win rate +7 pp, ELO +166
= Stayed the same
ADR at 85.0, Headshots at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −114 ELO
60 matches · 50% win rate
In match 1 of the day −96 ELO
57 matches · 44% win rate
On Thursdays −42 ELO, win rate 42%

carreado18 loses the most ELO on Dust 2: −114 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.38 · Dust 2
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
53% better than 58%
0.73 right on the average
81.9 better than 59%
1.05 better than 63%
51% of 219 duels right on the average
28% of 54 situations better than 21%
Dust 260
50% right on the average
0.86 better than 93%
91.1 better than 91%
1.19 better than 92%
60% of 265 duels better than 91%
37% of 52 situations better than 48%
Inferno32
59% better than 67%
0.82 better than 81%
91.1 better than 88%
1.17 better than 82%
56% of 108 duels better than 70%
36% of 22 situations better than 44%
Anubis30
43% better than 23%
0.76 better than 65%
83.3 better than 67%
1.07 better than 69%
47% of 123 duels better than 27%
36% of 22 situations better than 46%
Nuke27
48% better than 28%
0.71 better than 29%
79.7 better than 36%
1.01 better than 36%
41% of 85 duels better than 4%
28% of 18 situations better than 19%
Ancient20
55% better than 65%
0.78 better than 73%
85.8 better than 79%
1.10 better than 77%
54% of 61 duels better than 70%
38% of 21 situations right on the average
Aim_map_faceit6
100% -
0.66 -
72.3 -
1.10-
67% of 119 duels -
67% of 119 situations -
Cache6
17% -
0.54 -
63.6 -
0.69-
39% of 23 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How carreado18 plays

Across 258 matches carreado18 averages K/R 0.77 and ADR 84.8; the rating across the 243 rated matches is 1.10. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 9 players. Averages 16.9 kills per match with 44% headshots. The strongest map is Inferno with a 59% win rate in 32 matches. In 121 of 243 matches the rating was 1.10 or higher (50%), in 70 it was below 0.90. In 184 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: September 2026 at 1.18. carreado18 loses the most ELO on Dust 2 (−114 ELO, win rate 50%). Things go best on Inferno (+45 ELO, win rate 59%). Match no. 3 of the day goes best: 73% win rate, +14 ELO. Improved over the last three months: K/R +0.04, Rating +0.11, Win rate +7 pp, ELO +166. Unchanged in recent months: ADR at 85.0, Headshots at 44%. Last 30 days: 53 matches, win rate 55%, net ELO −166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.