carrasczin

AR
On FACEIT since 2020 207 matches tracked 50 matches in 30 days
ELO ▲ 164
2,089
30-day peak: 2,089
Rank SA ▲ 313 places
#4,768 #1,023 in AR
30 days · before #5,081 · best #4,417
Last updated:

How does carrasczin play?

Rating 1.29 (from 81 matches) K/R 0.92 ADR 94.6 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with at least a normal rating (0.90 and up). 84%
Rating spread from 81 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 37% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 4% very weak below 0.75 12%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 61%+10 pp better than 98%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 3%−8 pp better than 18%
K/D 1.40+0.37 better than 99%
Pistol kills per match 2.9
Knife kills 2 in 207 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 17.5%+4.2 pp better than 99%
Rounds with 3K 6.5%+2.4 pp better than 98%
MVPs per match 3.1+0.8 better than 96%
4Ks and aces 34x 4K, 5 aces in 128 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 5.0+0.9 better than 75%
Enemies flashed per round 0.56+0.26 better than 96%
Rounds with a death 66%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +224
= Stayed the same
K/R at 0.91, ADR at 93.7, Headshots at 55%, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: June 2026 with 0.97. Last 3 months: 0.91 (at the start 0.93).

Patterns

From the last 207 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
62 matches · 39% wins
On Nuke −23 ELO
57 matches · 65% wins
On Saturdays +23 ELO, win rate 48%

carrasczin loses the most ELO on Dust 2: −75 ELO, 39% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 3.20 · Vertigo
  3. Most kills in a match: 47 · Nuke

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
39% better than 10%
0.86 better than 91%
87.8 better than 80%
1.12 better than 74%
51% of 184 duels level
36% of 55 situations better than 44%
Nuke57
65% better than 79%
0.97 better than 98%
99.8 better than 96%
1.38-
63% of 276 duels better than 90%
41% of 34 situations better than 53%
Inferno47
66% better than 82%
0.96 better than 99%
97.6 better than 97%
1.35 better than 99%
66% of 187 duels better than 97%
33% of 27 situations better than 36%
Vertigo18
72% -
1.03 -
107.7 -
1.50-
66% of 90 duels -
25% of 16 situations -
Cache11
64% -
0.82 -
83.4 -
1.19-
59% of 44 duels -
40% of 5 situations -
Overpass5
80% -
0.74 -
79.9 -
-
67% of 6 duels -
-
Mirage4
0% -
0.74 -
84.2 -
1.10-
29% of 7 duels -
0% of 4 situations -
Anubis3
33% -
0.83 -
87.7 -
-
60% of 5 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How carrasczin plays

Across 207 matches carrasczin averages K/R 0.92 and ADR 94.6; the rating across the 81 rated matches is 1.29. Biggest strength: Rating at 1.29. That is better than 99% of players on level 10. Most room to improve: Clutch 1v1 won at 33%. That is better than only 22% of players on level 10. On average 19.9 kills per match, 55% of them headshots. The strongest map is Vertigo with a 72% win rate in 18 matches. In 54 of 81 matches the rating was 1.10 or higher (67%), in 13 it was below 0.90. In 128 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: September 2026 at 1.29. carrasczin loses the most ELO on Dust 2 (−75 ELO, win rate 39%). Things go best on Inferno (+31 ELO, win rate 66%). Improved over the last three months: ELO +224. Unchanged in recent months: K/R at 0.91, ADR at 93.7, Headshots at 55%, Win rate at 56%. Last 30 days: 50 matches, win rate 58%, ELO balance −19.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.