carlosprates

Brazil
On FACEIT since 2014 361 matches tracked 100 matches in 30 days
Last updated:

How does carlosprates play?

Rating 0.97 (from 339 matches) K/R 0.71 ADR 77.8 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 339 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 2.8
Knife kills 14 in 361 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 35x 4K, 7 aces in 289 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 19%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.12, Win rate +10 pp
= Stayed the same
ADR at 78.3, Headshots at 49%, ELO at 2,345
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −145 ELO
90 matches · 52% win rate
On Anubis −46 ELO
31 matches · 45% win rate
On Sundays −30 ELO, win rate 42%

carlosprates loses the most ELO on Dust 2: −145 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.20 · Inferno
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
52% right on the average
0.73 better than 44%
80.7 better than 48%
0.98 better than 28%
55% of 497 duels better than 67%
27% of 48 situations better than 23%
Ancient77
66% better than 87%
0.75 right on the average
81.5 better than 49%
1.02 better than 44%
54% of 308 duels better than 64%
36% of 55 situations better than 45%
Inferno75
53% right on the average
0.74 better than 42%
79.3 better than 34%
1.04 better than 39%
55% of 363 duels better than 56%
37% of 35 situations better than 48%
Mirage59
31% better than 2%
0.67 better than 16%
73.6 better than 15%
0.91 better than 11%
46% of 304 duels better than 20%
31% of 32 situations better than 28%
Anubis31
45% better than 27%
0.73 better than 41%
77.7 better than 28%
0.97 better than 24%
47% of 142 duels better than 21%
38% of 13 situations right on the average
Cache20
30% -
0.51 -
59.7 -
0.70-
44% of 73 duels -
38% of 8 situations -
Nuke6
17% -
0.68 -
72.4 -
0.87-
49% of 35 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How carlosprates plays

Across 361 matches carlosprates averages K/R 0.71 and ADR 77.8; the rating across the 339 rated matches is 0.97. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Ancient with a 66% win rate in 77 matches. In 119 of 339 matches the rating was 1.10 or higher (35%), in 158 it was below 0.90. In 289 matches with detailed stats: 35 4Ks and 7 aces. Best month by rating: August 2026 at 1.00. carlosprates loses the most ELO on Dust 2 (−145 ELO, win rate 52%). Things go best on Inferno (+94 ELO, win rate 53%). Match no. 3 of the day goes best: 59% win rate, +21 ELO. Improved over the last three months: K/R +0.04, Rating +0.12, Win rate +10 pp. Unchanged in recent months: ADR at 78.3, Headshots at 49%, ELO at 2,345. Last 30 days: 100 matches, win rate 50%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.