carlosgoma

Spain
On FACEIT since 2017 308 matches tracked 97 matches in 30 days
Last updated:

How does carlosgoma play?

Rating 1.06 K/R 0.73 ADR 78.1 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 308 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 49%−1 pp · Ø 50% better than 30%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 86%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.09+0.09 · Ø 1.00 better than 69%
Pistol kills per match 2.4
Knife kills 27 in 308 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 45%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 54%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 44x 4K, 6 aces in 251 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 7%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 7%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.06, Headshots at 57%, Win rate at 48%
▼ Got worse
ADR −4.0, ELO −241

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76). Just above the average (0.72).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −299 ELO
75 matches · 44% win rate
In match 1 of the day −85 ELO
63 matches · 43% win rate
On Fridays +59 ELO, win rate 36%

carlosgoma loses the most ELO on Dust 2: −299 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Inferno
  2. Most kills in a match: 45 · Nuke
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
44% better than 22%
0.75 better than 54%
80.5 better than 48%
1.08 better than 64%
51% of 399 duels better than 47%
49% of 45 situations better than 77%
Mirage72
60% better than 80%
0.77 better than 64%
80.6 better than 49%
1.11 better than 75%
52% of 340 duels right on the average
52% of 52 situations better than 85%
Anubis42
43% better than 20%
0.67 better than 17%
73.7 better than 13%
0.96 better than 23%
47% of 272 duels better than 24%
43% of 35 situations better than 62%
Ancient38
45% better than 28%
0.68 better than 18%
75.1 better than 16%
1.02 better than 45%
54% of 198 duels better than 66%
28% of 29 situations better than 26%
Inferno38
45% better than 18%
0.71 better than 31%
76.9 better than 22%
1.07 right on the average
42% of 266 duels better than 5%
53% of 17 situations better than 80%
Nuke22
50% better than 31%
0.71 better than 31%
74.6 better than 21%
1.04 better than 48%
51% of 114 duels better than 44%
40% of 10 situations better than 53%
Cache19
47% -
0.76 -
79.0 -
1.05-
50% of 129 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How carlosgoma plays

Across 308 matches carlosgoma averages K/R 0.73, ADR 78.1 and a rating of 1.06. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 57% headshots. The strongest map is Mirage with a 60% win rate in 72 matches. In 133 of 308 matches the rating was 1.10 or higher (43%), in 96 it was below 0.90. In 251 matches with detailed stats: 44 4Ks and 6 aces. Best month by rating: July 2026 at 1.08. carlosgoma loses the most ELO on Dust 2 (−299 ELO, win rate 44%). Things go best on Ancient (+88 ELO, win rate 45%). Match no. 2 of the day goes best: 56% win rate, +46 ELO. Got weaker: ADR −4.0, ELO −241. Unchanged in recent months: K/R at 0.73, Rating at 1.06, Headshots at 57%, Win rate at 48%. Last 30 days: 97 matches, win rate 49%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.