car3fully

Russia
278 matches tracked 94 matches in 30 days
Last updated:

How does car3fully play?

Rating 1.00 K/R 0.71 ADR 74.3 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 278 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 8%
AWP share of kills 37%+26 pp · Ø 11% better than 99%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 2.1
Knife kills 32 in 278 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (13.1%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 62%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 24x 4K, 4 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 40%+4 pp · Ø 36% better than 84%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 5%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 74.7
▼ Got worse
Win rate −9 pp, ELO −76

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.70). Just below the average (0.72).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
77 matches · 56% win rate
On Dust 2 −10 ELO
80 matches · 48% win rate
On Sundays −129 ELO, win rate 31%

car3fully loses the most ELO on Mirage: −90 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.89 · Dust 2
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
48% better than 41%
0.72 better than 48%
78.7 better than 45%
1.01 right on the average
56% of 341 duels better than 80%
34% of 56 situations better than 38%
Mirage77
56% better than 72%
0.70 better than 36%
73.2 better than 18%
1.00 better than 48%
60% of 316 duels better than 92%
42% of 55 situations better than 61%
Anubis43
49% better than 47%
0.75 better than 65%
76.9 better than 33%
1.05 better than 70%
51% of 200 duels better than 54%
35% of 26 situations better than 45%
Ancient32
41% better than 26%
0.71 better than 37%
71.1 better than 8%
0.95 better than 29%
57% of 115 duels better than 84%
50% of 16 situations better than 80%
Nuke29
52% better than 41%
0.71 better than 28%
70.1 better than 5%
1.00 better than 34%
53% of 134 duels better than 56%
33% of 27 situations better than 36%
Inferno10
30% -
0.56 -
58.0 -
0.80-
47% of 47 duels -
50% of 2 situations -
Cache7
29% -
0.68 -
71.9 -
0.93-
40% of 30 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How car3fully plays

Across 278 matches car3fully averages K/R 0.71, ADR 74.3 and a rating of 1.00. Biggest strength: Opening duels won at 55%, better than 85% of level 8 players. Most room to improve: Headshot rate at 38%, better than only 8% of level 8 players. Averages 15.8 kills per match with 38% headshots. The strongest map is Mirage with a 56% win rate in 77 matches. In 102 of 278 matches the rating was 1.10 or higher (37%), in 110 it was below 0.90. In 237 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: August 2026 at 1.02. car3fully loses the most ELO on Mirage (−90 ELO, win rate 56%). Things go best in match 4 of the day (+57 ELO, win rate 56%). Match no. 4 of the day goes best: 56% win rate, +57 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −9 pp, ELO −76. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 74.7. Last 30 days: 94 matches, win rate 45%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.