cappy-

Italy
On FACEIT since 2015 283 matches tracked 115 matches in 30 days
Last updated:

How does cappy- play?

Rating 1.03 (from 233 matches) K/R 0.77 ADR 88.2 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 233 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.4
Knife kills 7 in 283 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 34x 4K, 4 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.76, ADR at 87.8, Headshots at 44%
▼ Got worse
Rating −0.17

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.84. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −53 ELO
28 matches · 36% win rate
Between 6:00 and 12:00 −135 ELO, win rate 45%
On Fridays +7 ELO, win rate 37%

cappy- loses the most ELO on Inferno: −53 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.15 · Ancient
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
52% better than 55%
0.77 better than 66%
89.8 better than 87%
1.05 better than 59%
52% of 471 duels better than 56%
56% of 18 situations better than 92%
Ancient51
53% right on the average
0.78 better than 69%
89.1 better than 85%
1.01 better than 42%
52% of 219 duels better than 54%
20% of 15 situations better than 13%
Anubis48
56% better than 68%
0.78 better than 72%
89.7 better than 89%
1.05 better than 59%
55% of 168 duels better than 70%
27% of 26 situations better than 24%
Inferno28
36% better than 9%
0.74 better than 44%
85.3 better than 65%
1.02 better than 35%
56% of 157 duels better than 63%
41% of 17 situations better than 54%
Nuke24
46% better than 19%
0.72 better than 32%
80.6 better than 40%
0.97 better than 24%
52% of 120 duels better than 45%
14% of 7 situations better than 6%
Cache17
65% -
0.80 -
93.3 -
1.12-
55% of 83 duels -
38% of 8 situations -
Dust 211
55% -
0.64 -
76.5 -
0.94-
49% of 41 duels -
43% of 7 situations -
Vertigo5
40% -
0.84 -
92.9 -
1.14-
64% of 25 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cappy- plays

Across 283 matches cappy- averages K/R 0.77 and ADR 88.2; the rating across the 233 rated matches is 1.03. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 44% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 97 of 233 matches the rating was 1.10 or higher (42%), in 74 it was below 0.90. In 226 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: May 2026 at 1.20. cappy- loses the most ELO on Inferno (−53 ELO, win rate 36%). Things go best on Anubis (+52 ELO, win rate 56%). Match no. 2 of the day goes best: 58% win rate, +14 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Rating −0.17. Unchanged in recent months: K/R at 0.76, ADR at 87.8, Headshots at 44%. Last 30 days: 115 matches, win rate 49%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.