calmaconooo

Vietnam
On FACEIT since 2018 267 matches tracked 58 matches in 30 days
Last updated:

How does calmaconooo play?

Rating 1.09 (from 266 matches) K/R 0.78 ADR 84.1 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 266 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.3
Knife kills 3 in 267 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so clearly above the average (4.3%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 66%
3K rounds 5.2%+0.9 pp · Ø 4.3% better than 82%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 33x 4K, 5 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 49%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.09, Rating +0.11, ADR +7.5
= Stayed the same
Headshots at 57%, Win rate at 51%, ELO at 2,891
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.71). Clearly above the average (0.75).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −75 ELO, win rate 38%
On Tuesdays −8 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.15 · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
50% better than 37%
0.78 better than 63%
85.7 better than 70%
1.09 better than 60%
51% of 395 duels better than 43%
42% of 66 situations better than 60%
Mirage62
56% better than 63%
0.74 better than 42%
80.2 better than 40%
1.02 better than 37%
54% of 214 duels better than 61%
43% of 44 situations better than 64%
Cache30
63% better than 69%
0.83 better than 69%
86.5 better than 58%
1.21 better than 77%
53% of 125 duels better than 41%
53% of 17 situations better than 82%
Anubis27
52% better than 42%
0.76 better than 55%
84.1 better than 64%
1.09 better than 62%
59% of 98 duels better than 84%
33% of 15 situations better than 37%
Nuke20
30% better than 1%
0.79 better than 58%
82.9 better than 51%
1.07 better than 47%
68% of 53 duels better than 99%
29% of 14 situations better than 25%
Ancient14
50% -
0.73 -
81.3 -
1.03-
52% of 42 duels -
45% of 11 situations -
Inferno12
42% -
0.85 -
92.8 -
1.20-
44% of 45 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How calmaconooo plays

Across 267 matches calmaconooo averages K/R 0.78 and ADR 84.1; the rating across the 266 rated matches is 1.09. Biggest strength: 3K rounds at 5.2%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 57% headshots. The strongest map is Cache with a 63% win rate in 30 matches. In 119 of 266 matches the rating was 1.10 or higher (45%), in 86 it was below 0.90. In 181 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: September 2026 at 1.16. Things go best on Mirage (+166 ELO, win rate 56%). Match no. 4 of the day goes best: 71% win rate, −1 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +7.5. Unchanged in recent months: Headshots at 57%, Win rate at 51%, ELO at 2,891. Last 30 days: 58 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.