calibr

Russia
190 matches tracked 34 matches in 30 days
ELO ▲ 68
3,224
30-day peak: 3,224
Rank EU ▼ 518 places
#3,374
Russia #934 in Russia
30 days · prev. #2,856 · best #2,856
Last updated:

How does calibr play?

Rating 1.12 K/R 0.78 ADR 85.7 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 190 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 60%+8 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 34%−8 pp · Ø 42% better than 23%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 2.7
Knife kills 4 in 190 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 48%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 15x 4K, 3 aces in 101 matches

Utility and deaths

Strength
Nades, flashes and deaths

11.3 utility damage per round and so well above the average (3.9).

Utility hit rate 45%+11 pp · Ø 34% better than 99%
Utility damage per round 11.3+7.4 · Ø 3.9 better than 99%
Enemies flashed per round 0.73+0.41 · Ø 0.32 better than 99%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05, Headshots +4 pp, Win rate +16 pp, ELO +464
= Stayed the same
K/R at 0.79, ADR at 86.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.79 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +12 ELO
26 matches · 46% win rate
In match 2 of the day +50 ELO
35 matches · 51% win rate
On Tuesdays +47 ELO, win rate 48%

calibr loses the most ELO in match 3 of the day: +12 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Inferno
  2. Longest win streak: 10 wins in a row · Inferno
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient68
53% better than 41%
0.77 better than 56%
85.7 better than 67%
1.06 right on the average
56% of 304 duels better than 70%
36% of 33 situations better than 43%
Inferno49
63% right on the average
0.86 better than 75%
95.1 better than 82%
1.27 better than 79%
64% of 296 duels better than 85%
36% of 45 situations better than 43%
Nuke37
62% better than 63%
0.77 right on the average
82.5 better than 49%
1.11 better than 59%
54% of 190 duels better than 53%
34% of 29 situations better than 36%
Anubis25
44% better than 16%
0.73 better than 38%
79.9 better than 40%
1.06 right on the average
53% of 81 duels right on the average
46% of 13 situations better than 70%
Cache8
75% -
0.70 -
71.1 -
1.02-
45% of 31 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How calibr plays

Across 190 matches calibr averages K/R 0.78, ADR 85.7 and a rating of 1.12. Biggest strength: Utility hit rate at 45%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 52% headshots. The strongest map is Inferno with a 63% win rate in 49 matches. In 97 of 190 matches the rating was 1.10 or higher (51%), in 54 it was below 0.90. In 101 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: August 2026 at 1.20. calibr loses the most ELO in match 3 of the day (+12 ELO, win rate 46%). Things go best in match 1 of the day (+92 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +92 ELO. Improved over the last three months: Rating +0.05, Headshots +4 pp, Win rate +16 pp, ELO +464. Unchanged in recent months: K/R at 0.79, ADR at 86.4. Last 30 days: 34 matches, win rate 56%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.