cairne-

Ukraine
FACEIT verified FACEIT verified On FACEIT since 2019 283 matches tracked 36 matches in 30 days
ELO ▲ 277
4,119
30-day peak: 4,119
Rank EU ▲ 38 places
#88
Ukraine #4 in Ukraine
30 days · prev. #126 · best #85
Last updated:

How does cairne- play?

Rating 1.26 (from 201 matches) K/R 0.89 ADR 95.9 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 201 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 36% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 6% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

3,500+ ELO

Compared with 1,174 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so clearly above the average (54%).

Rounds with first kill 14%+2 pp · Ø 12% better than 79%
Opening duels won 59%+5 pp · Ø 54% better than 81%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 77%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 19%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so clearly above the average (1.12).

Headshot rate 50%−3 pp · Ø 53% better than 28%
AWP share of kills 3%−11 pp · Ø 14% better than 23%
K/D 1.28+0.16 · Ø 1.12 better than 82%
Pistol kills per match 2.8 from the last 226
Knife kills 5 in 226 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (14.4%).

2K rounds 17.1%+2.7 pp · Ø 14.4% better than 93%
3K rounds 6.1%+1.4 pp · Ø 4.7% better than 88%
MVPs per match 3.0+0.4 · Ø 2.6 better than 83%
4Ks and aces 41x 4K, 6 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (33%).

Utility hit rate 38%+5 pp · Ø 33% better than 79%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 73%
Enemies flashed per round 0.29−0.06 · Ø 0.35 better than 31%
Deaths per round 69%−2 pp · Ø 71% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Rating +0.06, Headshots +18 pp, Win rate +6 pp
= Stayed the same
ADR at 97.3, ELO at 4,119
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: August 2026 with 0.94. Last 3 months: 0.91 (at the start 0.87). Well above the average (0.79).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −36 ELO
90 matches · 57% win rate
In match 4 of the day +24 ELO
24 matches · 58% win rate
On Fridays +202 ELO, win rate 50%

cairne- loses the most ELO on Mirage: −36 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Most kills in a match: 39 · Anubis
  3. Highest rating in a match: 3.08 · Dust 2

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
57% better than 47%
0.87 better than 79%
94.1 better than 85%
1.20 better than 71%
57% of 418 duels better than 62%
44% of 41 situations better than 66%
Dust 252
63% better than 68%
0.89 better than 82%
94.1 better than 82%
1.28 better than 83%
59% of 185 duels better than 71%
42% of 19 situations better than 55%
Ancient36
69% better than 83%
0.97 better than 96%
103.5 better than 98%
1.39 better than 96%
61% of 170 duels better than 85%
17% of 6 situations better than 6%
Anubis27
70% better than 88%
0.85 better than 76%
93.8 better than 88%
1.22 better than 78%
56% of 117 duels better than 58%
42% of 12 situations better than 57%
Cache13
62% -
0.92 -
102.4 -
1.26-
67% of 66 duels -
60% of 5 situations -
Inferno7
86% -
0.84 -
97.1 -
1.26-
53% of 32 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How cairne- plays

Across 283 matches cairne- averages K/R 0.89 and ADR 95.9; the rating across the 201 rated matches is 1.26. Biggest strength: Damage per round (ADR) at 95.9, better than 91% of level 10 · 3,500+ ELO players. Averages 18.9 kills per match with 50% headshots. The strongest map is Anubis with a 70% win rate in 27 matches. In 128 of 201 matches the rating was 1.10 or higher (64%), in 34 it was below 0.90. In 137 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: August 2026 at 1.31. cairne- loses the most ELO on Mirage (−36 ELO, win rate 57%). Things go best on Dust 2 (+253 ELO, win rate 63%). From match no. 5 of the day on, things go best: 73% win rate, +56 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +18 pp, Win rate +6 pp. Unchanged in recent months: ADR at 97.3, ELO at 4,119. Last 30 days: 36 matches, win rate 69%, net ELO +306.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.