caeGuwno

Poland
On FACEIT since 2015 177 matches tracked 39 matches in 30 days
ELO ▼ 33
2,210
30-day peak: 2,243
Rank EU
#131,456
Poland #7,218 in Poland
Last updated:
Next update possible in 1h 52m

How does caeGuwno play?

Rating 1.20 K/R 0.84 ADR 90.4 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 177 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.26+0.24 · Ø 1.02 better than 95%
Pistol kills per match 3.3
Knife kills 1 in 177 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.3%).

2K rounds 15.4%+2.1 pp · Ø 13.3% better than 89%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 30x 4K, 3 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp
= Stayed the same
K/R at 0.85, Rating at 1.20, ADR at 90.6
▼ Got worse
ELO −276

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.85 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −64 ELO
21 matches · 43% win rate
On Anubis −61 ELO
44 matches · 45% win rate
On Sundays ±0 ELO, win rate 33%

caeGuwno loses the most ELO in match 4 of the day: −64 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.87 · Anubis

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
60% better than 81%
0.84 better than 88%
89.7 better than 87%
1.19 better than 90%
58% of 188 duels better than 87%
36% of 44 situations better than 44%
Anubis44
45% better than 27%
0.84 better than 91%
90.9 better than 93%
1.18 better than 91%
53% of 144 duels better than 61%
37% of 41 situations better than 49%
Inferno24
25% better than 1%
0.79 better than 76%
86.3 better than 73%
1.08 better than 67%
58% of 78 duels better than 80%
48% of 21 situations better than 74%
Cache23
52% -
0.95 -
99.0 -
1.38-
67% of 66 duels -
23% of 13 situations -
Dust 215
33% better than 5%
0.77 better than 65%
81.4 better than 52%
1.10 better than 72%
44% of 43 duels better than 15%
27% of 11 situations better than 22%
Ancient8
63% -
0.90 -
93.4 -
1.25-
63% of 30 duels -
25% of 4 situations -
Vertigo3
67% -
0.89 -
99.4 -
1.29-
33% of 3 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How caeGuwno plays

Across 177 matches caeGuwno averages K/R 0.84, ADR 90.4 and a rating of 1.20. Biggest strength: K/D at 1.26, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 49% headshots. The strongest map is Mirage with a 60% win rate in 58 matches. In 100 of 177 matches the rating was 1.10 or higher (56%), in 36 it was below 0.90. In 122 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.23. caeGuwno loses the most ELO in match 4 of the day (−64 ELO, win rate 43%). Things go best on Mirage (+31 ELO, win rate 60%). Improved over the last three months: Headshots +2 pp, Win rate +5 pp. Got weaker: ELO −276. Unchanged in recent months: K/R at 0.85, Rating at 1.20, ADR at 90.6. Last 30 days: 39 matches, win rate 54%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.