caYaStyLe

Albania
232 matches tracked 33 matches in 30 days
Last updated:

How does caYaStyLe play?

Rating 1.03 (from 196 matches) K/R 0.73 ADR 79.4 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 196 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 22%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 8%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.03+0.05 · Ø 0.98 better than 71%
Pistol kills per match 2.6
Knife kills 5 in 232 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.8%).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 62%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 71%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 11x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 64%
Enemies flashed per round 0.25−0.01 · Ø 0.26 better than 49%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +250
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 78.9, Win rate at 46%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.74 (at the start 0.73). Slightly above the average (0.71).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
54 matches · 50% win rate
On Anubis −14 ELO
39 matches · 44% win rate
Between 0:00 and 6:00 −66 ELO, win rate 29%
On Sundays ±0 ELO, win rate 28%

caYaStyLe loses the most ELO on Ancient: −49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Inferno
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
41% better than 22%
0.75 better than 69%
80.3 better than 61%
1.03 better than 68%
52% of 158 duels better than 63%
38% of 39 situations right on the average
Ancient54
50% right on the average
0.76 better than 69%
80.4 better than 53%
1.07 better than 78%
48% of 154 duels better than 37%
35% of 34 situations better than 44%
Dust 252
48% better than 43%
0.73 better than 57%
81.9 better than 65%
1.00 right on the average
49% of 201 duels better than 44%
39% of 28 situations better than 52%
Anubis39
44% better than 27%
0.71 right on the average
77.0 better than 37%
0.96 better than 35%
51% of 114 duels better than 53%
35% of 23 situations better than 40%
Inferno22
45% better than 31%
0.69 better than 39%
74.9 better than 26%
1.07 better than 73%
51% of 73 duels better than 54%
67% of 9 situations better than 96%
Nuke4
25% -
0.58 -
70.2 -
0.84-
57% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How caYaStyLe plays

Across 232 matches caYaStyLe averages K/R 0.73 and ADR 79.4; the rating across the 196 rated matches is 1.03. Most room to improve: Headshot rate at 37%, better than only 8% of level 7 players. Averages 16.1 kills per match with 37% headshots. The strongest map is Ancient with a 50% win rate in 54 matches. In 80 of 196 matches the rating was 1.10 or higher (41%), in 71 it was below 0.90. In 116 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. caYaStyLe loses the most ELO on Ancient (−49 ELO, win rate 50%). Things go best on Mirage (+66 ELO, win rate 41%). From match no. 5 of the day on, things go best: 55% win rate, +31 ELO. Improved over the last three months: ELO +250. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 78.9, Win rate at 46%. Last 30 days: 33 matches, win rate 36%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.