cTapblu

Russia
97 matches tracked 45 matches in 30 days
Last updated:

How does cTapblu play?

Rating 1.08 K/R 0.74 ADR 81.2 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 97 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 1.12+0.12 · Ø 1.00 better than 87%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so just below the average (13.2%).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 43%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 17x 4K, 2 aces in 88 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 6.7+2.4 · Ø 4.3 better than 93%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 9 average
Whether cTapblu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 88 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: May 2026 with 0.86.

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −80 ELO
33 matches · 48% win rate
From match 5 of the day +1 ELO
27 matches · 41% win rate

cTapblu loses the most ELO on Dust 2: −80 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 40 · Anubis
  3. Highest rating in a match: 1.92 · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
48% better than 41%
0.81 better than 85%
86.9 better than 83%
1.18 better than 90%
53% of 178 duels better than 65%
50% of 32 situations better than 81%
Ancient24
33% better than 6%
0.73 right on the average
82.7 better than 62%
1.02 right on the average
60% of 96 duels better than 93%
26% of 19 situations better than 20%
Mirage22
59% better than 78%
0.67 better than 24%
73.0 better than 19%
1.01 right on the average
52% of 69 duels better than 61%
28% of 18 situations better than 22%
Anubis11
64% -
0.71 -
80.0 -
1.08-
51% of 47 duels -
30% of 10 situations -
Nuke5
40% -
0.75 -
82.4 -
1.09-
63% of 16 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cTapblu plays

Across 97 matches cTapblu averages K/R 0.74, ADR 81.2 and a rating of 1.08. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 9 players. Averages 16.4 kills per match with 50% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 46 of 97 matches the rating was 1.10 or higher (47%), in 32 it was below 0.90. In 88 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: May 2026 at 1.22. cTapblu loses the most ELO on Dust 2 (−80 ELO, win rate 48%). Things go best on Mirage (+58 ELO, win rate 59%). Match no. 1 of the day goes best: 62% win rate, +31 ELO. Last 30 days: 45 matches, win rate 42%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.