Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).
Opening
WeaknessClutch
WeaknessWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 5 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.47. Last 3 months: 0.43 (at the start 0.45).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: July 2026 with 55.9. Last 3 months: 52.8 (at the start 53.7).
Share of headshot kills
Best month: June 2026 with 50%. Last 3 months: 50% (at the start 48%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 34% (at the start 63%).
Best month: July 2026 with 1,333. Last 3 months: 1,074 (at the start 1,309).
Rounds with first kill
Best month: August 2026 with 4%.
1v1 clutches won
Best month: August 2026 with 32%.
Patterns
From the last 116 matches, each row based on 20+ matches.Where does the ELO go?
cTAPACyka loses the most ELO on Mirage: −14 ELO, 60% wins
Records and milestones
from recorded matches- Most kills in a match: 23 · Inferno
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 116 matchesCompared with players on the same level who have at least 15 matches on the map.
How cTAPACyka plays
Biggest strength: Rounds with a death at 69%. That is better than 92% of players on level 5. Most room to improve: Damage per round (ADR) at 53.4. That is better than only 1% of players on level 5. On average 9.9 kills per match, 49% of them headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 35 matches with detailed stats: 0 4Ks and 0 aces. cTAPACyka loses the most ELO on Mirage (−14 ELO, win rate 60%). Things go best in match 3 of the day (+98 ELO, win rate 71%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −29 pp, ELO −235. Unchanged in recent months: K/R at 0.43, ADR at 52.8.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.