cTAPACyka

cTAPACyka

Ukraine
116 matches tracked
Last updated:

How does cTAPACyka play?

K/R 0.44 ADR 53.4 from 116 matches
Player type
Hits the head
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 4%−6.0 pp better than 1%
Opening duels won 29%−20 pp better than 1%

Clutch

Weakness
Last one alive
Clutch 1v1 won 25%−14 pp better than 4%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.1−0.5 better than 10%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+5 pp better than 74%
AWP share of kills 4%−7 pp better than 24%
K/D 0.64−0.33 better than 1%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds
Rounds with 2K 6.9%−5.7 pp better than 1%
Rounds with 3K 1.5%−2.2 pp better than 1%
MVPs per match 1.1−1.0 better than 1%
4Ks and aces 0x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 12%
Utility damage per round 3.1−0.8 better than 34%
Enemies flashed per round 0.23−0.02 better than 47%
Rounds with a death 69%−4.0 pp better than 92%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.43, ADR at 52.8
▼ Got worse
Win rate −29 pp, ELO −235

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.43
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.47. Last 3 months: 0.43 (at the start 0.45).

Patterns

From the last 116 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −14 ELO
45 matches · 60% wins

cTAPACyka loses the most ELO on Mirage: −14 ELO, 60% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 23 · Inferno
  2. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
60% better than 86%
0.46 better than 1%
51.3 better than 1%
-
26% of 107 duels better than 1%
43% of 28 situations better than 65%
Inferno26
54% better than 65%
0.44 better than 1%
55.5 better than 1%
-
38% of 94 duels better than 7%
35% of 20 situations better than 40%
Dust 216
50% level
0.44 better than 1%
55.3 better than 1%
-
35% of 40 duels better than 3%
71% of 7 situations better than 98%
Cache14
29% –
0.39 –
52.2 –
-
35% of 49 duels –
67% of 3 situations –
Ancient13
62% –
0.45 –
55.6 –
-
50% of 38 duels –
33% of 9 situations –

Compared with players on the same level who have at least 15 matches on the map.

How cTAPACyka plays

Biggest strength: Rounds with a death at 69%. That is better than 92% of players on level 5. Most room to improve: Damage per round (ADR) at 53.4. That is better than only 1% of players on level 5. On average 9.9 kills per match, 49% of them headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 35 matches with detailed stats: 0 4Ks and 0 aces. cTAPACyka loses the most ELO on Mirage (−14 ELO, win rate 60%). Things go best in match 3 of the day (+98 ELO, win rate 71%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −29 pp, ELO −235. Unchanged in recent months: K/R at 0.43, ADR at 52.8.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.