cRAZYVADIK

Nauru
On FACEIT since 2019 83 matches tracked
ELO
2,076
Rank EU
#194,069
Nauru #73 in Nauru
Last updated:

How does cRAZYVADIK play?

Rating 1.07 (from 33 matches) K/R 0.81 ADR 88.4 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 33 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.21+0.18 · Ø 1.03 better than 93%
Pistol kills per match 2.8
Knife kills 1 in 83 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 92%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 7x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.17
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.05, ADR −6.9, Win rate −5 pp

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.70
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.92. Last 3 months: 0.77 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Dust 2
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
62% better than 84%
0.84 better than 89%
89.1 better than 86%
1.16 better than 86%
53% of 51 duels better than 60%
40% of 10 situations better than 57%
Mirage17
35% better than 6%
0.81 better than 81%
89.0 better than 85%
0.93-
24% of 17 duels better than 1%
75% of 4 situations better than 99%
Ancient16
56% better than 63%
0.79 better than 73%
87.7 better than 80%
1.04-
55% of 40 duels better than 72%
29% of 7 situations better than 29%
Anubis9
22% -
0.79 -
88.5 -
0.86-
33% of 3 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cRAZYVADIK plays

Across 83 matches cRAZYVADIK averages K/R 0.81 and ADR 88.4; the rating across the 33 rated matches is 1.07. Biggest strength: K/D at 1.21, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 46% headshots. The strongest map is Dust 2 with a 62% win rate in 37 matches. In 14 of 33 matches the rating was 1.10 or higher (42%), in 10 it was below 0.90. In 21 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.14. Improved over the last three months: Rating +0.17. Got weaker: K/R −0.05, ADR −6.9, Win rate −5 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 8 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.