cOsinus_kRip

Russia
61 matches tracked 20 matches in 30 days
Last updated:

How does cOsinus_kRip play?

Rating 1.18 (from 40 matches) K/R 0.78 ADR 82.8 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96% on level 8
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 83%
Rating spread from 40 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 30% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerClutcher
better than most on level 8 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 18%
Opening duels won 48%−2 pp better than 28%

Clutch

Strength
Last one alive
Clutch 1v1 won 41%+3 pp better than 65%
Clutch 1v2 won 28%+6 pp better than 86%
Clutch kills per match 2.6+0.9 better than 97%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−6 pp better than 17%
AWP share of kills 21%+11 pp better than 89%
K/D 1.12+0.12 better than 88%
Pistol kills per match 3.5
Knife kills 10 in 61 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.9%+1.8 pp better than 89%
Rounds with 3K 4.9%+1.0 pp better than 88%
MVPs per match 2.5+0.3 better than 80%
4Ks and aces 11x 4K, 3 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 46%+11 pp better than 96%
Utility damage per round 3.5−0.7 better than 34%
Enemies flashed per round 0.30+0.02 better than 60%
Rounds with a death 70%−2 pp better than 78%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.84.

Patterns

From the last 61 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Nuke
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 2.12 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
43% better than 23%
0.79 better than 81%
80.3 better than 54%
1.26-
54% of 68 duels better than 71%
46% of 24 situations better than 72%
Dust 216
44% better than 28%
0.78 better than 77%
84.0 better than 71%
1.07-
40% of 52 duels better than 6%
36% of 11 situations better than 45%
Anubis7
43% -
0.62 -
74.9 -
0.98-
48% of 33 duels -
40% of 5 situations -
Nuke5
40% -
0.88 -
93.3 -
1.17-
52% of 25 duels -
43% of 7 situations -
Ancient3
100% -
0.71 -
73.4 -
1.13-
36% of 11 duels -
0% of 1 situations -
Cache3
67% -
0.90 -
96.4 -
1.35-
54% of 13 duels -
50% of 2 situations -
Inferno3
100% -
0.89 -
88.0 -
1.44-
50% of 10 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cOsinus_kRip plays

Across 61 matches cOsinus_kRip averages K/R 0.78 and ADR 82.8; the rating across the 40 rated matches is 1.18. Biggest strength: Rating at 1.18. That is better than 96% of players on level 8. Most room to improve: Headshot rate at 41%. That is better than only 17% of players on level 8. On average 17.1 kills per match, 41% of them headshots. The strongest map is Dust 2 with a 44% win rate in 16 matches. In 24 of 40 matches the rating was 1.10 or higher (60%), in 7 it was below 0.90. In 61 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: September 2026 at 1.18. Things go best on Mirage (+51 ELO, win rate 43%). Last 30 days: 20 matches, win rate 50%, ELO balance +26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.