cOMOOO

France
On FACEIT since 2014 273 matches tracked 26 matches in 30 days
Last updated:

How does cOMOOO play?

Rating 1.10 K/R 0.77 ADR 83.7 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 273 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.11+0.08 · Ø 1.03 better than 71%
Pistol kills per match 2.8
Knife kills 4 in 273 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 54x 4K, 7 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +6 pp, ELO +323
= Stayed the same
ADR at 83.5
▼ Got worse
K/R −0.05, Rating −0.08, Headshots −3 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.76 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −116 ELO
36 matches · 33% win rate
In match 3 of the day −72 ELO
41 matches · 37% win rate
On Wednesdays +29 ELO, win rate 30%

cOMOOO loses the most ELO on Anubis: −116 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Cache
  2. Highest rating in a match: 2.24 · Cache
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
47% better than 33%
0.78 better than 67%
83.6 better than 61%
1.11 better than 71%
53% of 367 duels better than 59%
30% of 56 situations better than 29%
Mirage58
53% better than 54%
0.78 better than 66%
87.0 better than 77%
1.10 better than 69%
52% of 287 duels better than 55%
39% of 33 situations better than 53%
Inferno41
59% better than 63%
0.76 better than 54%
81.1 better than 43%
1.13 better than 70%
52% of 180 duels better than 36%
38% of 21 situations right on the average
Anubis36
33% better than 5%
0.74 better than 47%
81.7 better than 52%
1.06 better than 55%
44% of 135 duels better than 13%
29% of 17 situations better than 27%
Cache32
63% -
0.80 -
85.8 -
1.18-
48% of 126 duels -
30% of 23 situations -
Nuke9
44% -
0.70 -
77.9 -
0.96-
46% of 57 duels -
0% of 4 situations -
Ancient8
25% -
0.65 -
80.5 -
0.86-
50% of 32 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cOMOOO plays

Across 273 matches cOMOOO averages K/R 0.77, ADR 83.7 and a rating of 1.10. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 47% headshots. The strongest map is Cache with a 63% win rate in 32 matches. In 138 of 273 matches the rating was 1.10 or higher (51%), in 78 it was below 0.90. In 225 matches with detailed stats: 54 4Ks and 7 aces. Best month by rating: July 2026 at 1.24. cOMOOO loses the most ELO on Anubis (−116 ELO, win rate 33%). Things go best in match 2 of the day (+186 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +186 ELO. Improved over the last three months: Win rate +6 pp, ELO +323. Got weaker: K/R −0.05, Rating −0.08, Headshots −3 pp. Unchanged in recent months: ADR at 83.5. Last 30 days: 26 matches, win rate 35%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.