cLique

Germany
278 matches tracked 90 matches in 30 days
ELO ▲ 13
2,171
30-day peak: 2,306
Rank EU
#145,169
Germany #3,857 in Germany
Last updated:

How does cLique play?

Rating 0.86 (from 260 matches) K/R 0.63 ADR 71.4 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 260 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 38%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Weakness
Where do the kills come from?

0.84 K/D and so clearly below the average (1.02).

Headshot rate 44%−6 pp · Ø 50% better than 20%
AWP share of kills 16%+6 pp · Ø 10% better than 76%
K/D 0.84−0.18 · Ø 1.02 better than 3%
Pistol kills per match 2.9
Knife kills 10 in 278 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 12%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 19%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 21x 4K, 1 ace in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 88%
Deaths per round 76%+4 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, Win rate +4 pp, ELO +187
= Stayed the same
K/R at 0.64, ADR at 71.5
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.64 (at the start 0.62). Clearly below the average (0.73).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −133 ELO
76 matches · 53% win rate
On Anubis −30 ELO
28 matches · 43% win rate
On Fridays −168 ELO, win rate 45%

cLique loses the most ELO on Dust 2: −133 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Highest rating in a match: 2.04 · Ancient
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
55% better than 64%
0.66 better than 15%
74.0 better than 19%
0.88 better than 8%
44% of 417 duels better than 14%
37% of 46 situations better than 48%
Dust 276
53% better than 59%
0.64 better than 11%
70.3 better than 8%
0.88 better than 9%
43% of 362 duels better than 13%
35% of 49 situations better than 42%
Ancient40
63% better than 84%
0.64 better than 10%
72.0 better than 12%
0.87 better than 7%
40% of 185 duels better than 5%
5% of 20 situations better than 2%
Anubis28
43% better than 23%
0.60 better than 3%
70.3 better than 6%
0.83 better than 2%
44% of 105 duels better than 15%
43% of 21 situations better than 64%
Inferno24
42% better than 18%
0.60 better than 5%
71.3 better than 10%
0.80 better than 1%
38% of 117 duels better than 1%
31% of 13 situations better than 35%
Nuke11
55% -
0.58 -
65.2 -
0.83-
44% of 63 duels -
14% of 7 situations -
Cache4
50% -
0.51 -
64.5 -
0.72-
43% of 21 duels -
0% of 2 situations -
Vertigo4
75% -
0.55 -
53.8 -
0.77-
21% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cLique plays

Across 278 matches cLique averages K/R 0.63 and ADR 71.4; the rating across the 260 rated matches is 0.86. Most room to improve: Rating at 0.86, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 44% headshots. The strongest map is Ancient with a 63% win rate in 40 matches. In 56 of 260 matches the rating was 1.10 or higher (22%), in 151 it was below 0.90. In 199 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. cLique loses the most ELO on Dust 2 (−133 ELO, win rate 53%). Things go best on Mirage (+36 ELO, win rate 55%). Match no. 3 of the day goes best: 68% win rate, −33 ELO. Improved over the last three months: Rating +0.07, Win rate +4 pp, ELO +187. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.64, ADR at 71.5. Last 30 days: 90 matches, win rate 52%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.