cLeM_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (331 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Average60% of opening duels won and so well above the average (52%).
Clutch
Average44% of 1v1s won and so just above the average (42%).
Weapons and aim
Average41% headshots and so well below the average (53%).
Impact
AverageExactly 2 kills in 13.6% of rounds and so just above the average (13.5%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.80. Last 3 months: 0.77 (at the start 0.76). Just above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.17. Last 3 months unchanged at 1.12. Clearly above the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 83.6. Last 3 months: 80.5 (at the start 82.2). Just below the average (80.9).
Share of headshot kills
Best month: July 2026 with 43%. Last 3 months: 40% (at the start 43%). Well below the average (53%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 55% (at the start 59%). Slightly above the average (53%).
Best month: August 2026 with 3,310. Last 3 months: 3,224 (at the start 3,203).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 386 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
cLeM_- loses the most ELO on Cache: −188 ELO, 46% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Inferno
- Most kills in a match: 35 · Inferno
- Highest rating in a match: 2.64 · Anubis
Maps in detail
from the last 386 matchesCompared with players on the same level who have at least 15 matches on the map.
How cLeM_- plays
Across 386 matches cLeM_- averages K/R 0.77, ADR 80.7 and a rating of 1.12. Biggest strength: Deaths per round at just 65% (lower is better), better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 41% headshots. The strongest map is Dust 2 with a 63% win rate in 152 matches. In 190 of 386 matches the rating was 1.10 or higher (49%), in 112 it was below 0.90. In 331 matches with detailed stats: 64 4Ks and 9 aces. Best month by rating: August 2026 at 1.17. cLeM_- loses the most ELO on Cache (−188 ELO, win rate 46%). Things go best on Dust 2 (+340 ELO, win rate 63%). Match no. 4 of the day goes best: 66% win rate, +111 ELO. Got weaker: Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.12, ADR at 80.5, ELO at 3,224. Last 30 days: 120 matches, win rate 55%, net ELO +282.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.