cLassic-x
Name history of cLassic-x
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does cLassic-x play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Strength33% of 1v2s won and so well above the average (20%).
Weapons and aim
Average53% headshots and so clearly above the average (48%).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average0.40 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Feb to Mar 2026.
Kills per round (K/R)
Best month: March 2026 with 0.83. Last 3 months: 0.69 (at the start 0.79). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.00.
Damage per round (ADR)
Best month: March 2026 with 90.7. Last 3 months: 77.7 (at the start 85.0). Just below the average (79.4).
Share of headshot kills
Best month: February 2026 with 57%. Last 3 months: 49% (at the start 54%). Just above the average (48%).
Matches won (win rate)
Best month: March 2026 with 62%. Last 3 months: 43% (at the start 52%). Well below the average (49%).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 71 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
cLassic-x loses the most ELO in match 1 of the day: ±0 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.56 · Mirage
- Most kills in a match: 32 · Dust 2
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 71 matchesCompared with players on the same level who have at least 15 matches on the map.
How cLassic-x plays
Across 71 matches cLassic-x averages K/R 0.76 and ADR 82.9; the rating across the 21 rated matches is 0.93. Biggest strength: Headshot rate at 53%, better than 78% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 16.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 64% win rate in 22 matches. In 5 of 21 matches the rating was 1.10 or higher (24%), in 12 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 1.00. cLassic-x loses the most ELO in match 1 of the day (±0 ELO, win rate 40%). Got weaker: K/R −0.10, ADR −7.3, Headshots −5 pp, Win rate −9 pp. Last 30 days: 12 matches, win rate 42%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.