cLaawd

Israel
278 matches tracked
ELO
3,003
Peak across the last 278 matches: 3,029
Rank EU ▼ 1,050 places
#8,247
Israel #42 in Israel
30 days · prev. #7,197 · best #7,197
Last updated:

How does cLaawd play?

Rating 1.06 K/R 0.74 ADR 81.3 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 278 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 34%−8 pp · Ø 42% better than 23%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 2.9
Knife kills 4 in 278 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.5%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 33%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 44x 4K, 3 aces in 230 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.32).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 84%
Enemies flashed per round 0.63+0.31 · Ø 0.32 better than 98%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +11 pp, ELO +292
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.05, ADR −6.0, Headshots −6 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.74 (at the start 0.79). Just below the average (0.75).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −69 ELO
93 matches · 52% win rate
In match 4 of the day −52 ELO
30 matches · 40% win rate
Between 0:00 and 6:00 −94 ELO, win rate 45%
On Sundays −87 ELO, win rate 43%

cLaawd loses the most ELO on Mirage: −69 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Ancient
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
52% better than 37%
0.73 better than 34%
81.1 better than 44%
1.05 better than 44%
49% of 365 duels better than 28%
34% of 53 situations better than 35%
Ancient65
45% better than 18%
0.78 better than 61%
85.0 better than 63%
1.11 better than 66%
52% of 247 duels better than 46%
26% of 31 situations better than 20%
Anubis52
56% right on the average
0.74 better than 43%
82.9 better than 57%
1.04 better than 42%
50% of 195 duels better than 35%
47% of 36 situations better than 71%
Dust 224
63% better than 79%
0.73 better than 36%
76.7 better than 23%
1.05 better than 41%
43% of 80 duels better than 9%
29% of 14 situations better than 22%
Inferno24
58% better than 36%
0.76 better than 40%
82.1 better than 41%
1.08 better than 38%
50% of 110 duels better than 20%
21% of 14 situations better than 14%
Nuke18
50% better than 26%
0.73 better than 31%
73.9 better than 12%
1.01 better than 25%
56% of 80 duels better than 64%
36% of 14 situations better than 39%

Compared with players on the same level who have at least 15 matches on the map.

How cLaawd plays

Across 278 matches cLaawd averages K/R 0.74, ADR 81.3 and a rating of 1.06. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 49%, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Dust 2 with a 63% win rate in 24 matches. In 121 of 278 matches the rating was 1.10 or higher (44%), in 105 it was below 0.90. In 230 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. cLaawd loses the most ELO on Mirage (−69 ELO, win rate 52%). Things go best on Dust 2 (+161 ELO, win rate 63%). Match no. 3 of the day goes best: 61% win rate, +94 ELO. Improved over the last three months: Win rate +11 pp, ELO +292. Got weaker: K/R −0.05, Rating −0.05, ADR −6.0, Headshots −6 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.