cIomp

USA
241 matches tracked 32 matches in 30 days
ELO ▲ 17
2,139
30-day peak: 2,169
Rank NA ▲ 318 places
#4,994
US #2,867 in US
30 days · prev. #5,312 · best #4,694
Last updated:

How does cIomp play?

Rating 1.02 (from 193 matches) K/R 0.72 ADR 80.4 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 193 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 47%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.99−0.03 · Ø 1.02 better than 38%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 41%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 35x 4K, 2 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

3.6 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 33%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.05, ADR +4.8
= Stayed the same
Headshots at 49%, ELO at 2,087
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.75
DecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.69). Just above the average (0.73).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −27 ELO
75 matches · 49% win rate
On Dust 2 −22 ELO
57 matches · 49% win rate
On Thursdays +20 ELO, win rate 46%

cIomp loses the most ELO in match 1 of the day: −27 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Highest rating in a match: 1.98 · Ancient
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
60% better than 82%
0.73 better than 47%
80.3 right on the average
1.01 better than 46%
45% of 305 duels better than 19%
44% of 27 situations better than 69%
Dust 257
49% better than 39%
0.69 better than 28%
77.6 better than 35%
0.98 better than 32%
47% of 172 duels better than 29%
18% of 17 situations better than 8%
Ancient41
49% better than 37%
0.72 better than 40%
78.9 better than 36%
1.03 right on the average
47% of 150 duels better than 24%
21% of 14 situations better than 13%
Anubis28
57% better than 65%
0.79 better than 74%
86.7 better than 78%
1.09 better than 70%
55% of 127 duels better than 73%
31% of 16 situations better than 33%
Cache14
57% -
0.75 -
84.4 -
1.09-
47% of 55 duels -
40% of 5 situations -
Nuke10
70% -
0.75 -
86.6 -
1.00-
54% of 52 duels -
0% of 1 situations -
Inferno8
75% -
0.70 -
74.8 -
0.92-
46% of 26 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How cIomp plays

Across 241 matches cIomp averages K/R 0.72 and ADR 80.4; the rating across the 193 rated matches is 1.02. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 49% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 76 of 193 matches the rating was 1.10 or higher (39%), in 73 it was below 0.90. In 162 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. cIomp loses the most ELO in match 1 of the day (−27 ELO, win rate 49%). Things go best on Mirage (+141 ELO, win rate 60%). Match no. 4 of the day goes best: 71% win rate, +13 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +4.8. Got weaker: Win rate −5 pp. Unchanged in recent months: Headshots at 49%, ELO at 2,087. Last 30 days: 32 matches, win rate 44%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.