cIOudIess

Sweden
On FACEIT since 2025 264 matches tracked
Last updated:

How does cIOudIess play?

Rating 1.06 K/R 0.75 ADR 79.9 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 264 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 15%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 3.1
Knife kills 1 in 264 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 36%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 25x 4K, 1 ace in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 29%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, Rating −0.19, ADR −16.4, Win rate −7 pp, ELO −76

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 1.00. Last 3 months: 0.72 (at the start 0.88). Just below the average (0.74).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −120 ELO
50 matches · 40% win rate
In match 1 of the day −54 ELO
63 matches · 40% win rate
On Mondays +55 ELO, win rate 39%

cIOudIess loses the most ELO on Anubis: −120 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.58 · Anubis

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
54% better than 56%
0.77 better than 60%
80.6 better than 46%
1.10 better than 68%
55% of 416 duels better than 69%
52% of 73 situations better than 85%
Ancient56
57% better than 64%
0.73 better than 37%
81.1 better than 41%
1.01 better than 36%
54% of 269 duels better than 59%
50% of 28 situations better than 79%
Anubis50
40% better than 14%
0.79 better than 70%
82.6 better than 57%
1.11 better than 71%
57% of 243 duels better than 76%
30% of 33 situations better than 28%
Nuke27
52% better than 39%
0.73 better than 35%
77.9 better than 27%
1.08 better than 56%
51% of 78 duels better than 42%
43% of 23 situations better than 58%
Dust 224
46% better than 27%
0.68 better than 20%
74.2 better than 16%
0.96 better than 20%
50% of 88 duels better than 39%
18% of 22 situations better than 8%
Inferno14
50% -
0.73 -
74.1 -
1.05-
56% of 48 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cIOudIess plays

Across 264 matches cIOudIess averages K/R 0.75, ADR 79.9 and a rating of 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Ancient with a 57% win rate in 56 matches. In 112 of 264 matches the rating was 1.10 or higher (42%), in 87 it was below 0.90. In 202 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: June 2026 at 1.42. cIOudIess loses the most ELO on Anubis (−120 ELO, win rate 40%). Things go best on Nuke (+72 ELO, win rate 52%). Match no. 2 of the day goes best: 56% win rate, +13 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.16, Rating −0.19, ADR −16.4, Win rate −7 pp, ELO −76. Last 30 days: 4 matches, win rate 25%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.