c99-

Kosovo
On FACEIT since 2020 198 matches tracked 65 matches in 30 days
Last updated:

How does c99- play?

Rating 1.10 (from 148 matches) K/R 0.82 ADR 91.1 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 148 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 3.2
Knife kills 10 in 198 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 38x 4K, 7 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 95%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 86%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.16, Win rate +8 pp
= Stayed the same
K/R at 0.82, ADR at 91.3, Headshots at 55%, ELO at 2,037
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: May 2026 with 0.90. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +27 ELO, win rate 27%
On Thursdays +23 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Inferno
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
50% better than 44%
0.84 better than 88%
92.8 better than 93%
1.17 better than 87%
54% of 177 duels better than 64%
35% of 17 situations better than 44%
Mirage51
61% better than 84%
0.86 better than 92%
94.7 better than 95%
1.12 better than 79%
49% of 247 duels better than 40%
80% of 10 situations better than 99%
Inferno37
51% better than 41%
0.83 better than 85%
95.2 better than 94%
1.16 better than 83%
53% of 125 duels better than 58%
44% of 9 situations better than 69%
Ancient24
46% better than 29%
0.78 better than 68%
85.8 better than 72%
1.06 better than 61%
50% of 80 duels better than 43%
31% of 13 situations better than 32%
Anubis17
18% better than 1%
0.65 better than 11%
80.4 better than 47%
0.86 better than 4%
40% of 87 duels better than 5%
33% of 3 situations better than 39%
Nuke8
50% -
0.72 -
78.2 -
0.98-
29% of 38 duels -
40% of 5 situations -
Cache4
25% -
0.93 -
94.2 -
1.18-
82% of 11 duels -
25% of 4 situations -
Overpass3
0% -
0.82 -
87.2 -
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Compared with players on the same level who have at least 15 matches on the map.

How c99- plays

Across 198 matches c99- averages K/R 0.82 and ADR 91.1; the rating across the 148 rated matches is 1.10. Biggest strength: Utility damage per round at 7.0, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 55% headshots. The strongest map is Mirage with a 61% win rate in 51 matches. In 69 of 148 matches the rating was 1.10 or higher (47%), in 46 it was below 0.90. In 129 matches with detailed stats: 38 4Ks and 7 aces. Best month by rating: September 2026 at 1.11. Things go best on Mirage (+31 ELO, win rate 61%). Match no. 4 of the day goes best: 59% win rate. Improved over the last three months: Rating +0.16, Win rate +8 pp. Unchanged in recent months: K/R at 0.82, ADR at 91.3, Headshots at 55%, ELO at 2,037. Last 30 days: 65 matches, win rate 55%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.